Speeding up the ATB bars
I've been messing around with ROMhacking for quite a few years now, and ever since playing FF6 for the first time, I've always wanted to tweak the speed of the ATB bars a bit. I've been watching Tomato's FF6 T-Edition stream archives, and I noticed that Cyan's SwordTech meter fills up much faster in that hack. Is there a byte that controls the speed of the various bars, or would it be an ASM thing?
10-18-2014, 09:24 PM
There are a couple of existing hacks that speed up the SwdTech gauge. This is the one I've used: http://slickproductions.org/ff6patch.php...ch%20Gauge
If you're looking to speed up the ATB gauges in general, you can adjust the Slow/Normal/Haste multipliers at C2/09D3. This is ASM hacking, although it's quite easy.
If you're looking to speed up the ATB gauges in general, you can adjust the Slow/Normal/Haste multipliers at C2/09D3. This is ASM hacking, although it's quite easy.
Thanks! My ROM only seems to go up to 003FFFFF in WindHex though.
10-18-2014, 09:51 PM
Quote:the Slow/Normal/Haste multipliers at C2/09D3Is the hex value at C2/09D3 the "Slow" one, and are the next two hex values the ones for "Normal" and "Haste?"
Oh, and how high or low can you go? I made the first one [20], and it made the battle mosaic animation glitch out until I changed it back to [A0].
10-18-2014, 10:14 PM
Here is the relevant code. The three multipliers are at C2/09D4, C2/09DD and C2/09E3.
Code:
C2/09D3: A0 20 LDY #$20 (ATB multiplier = 32 if slowed)
C2/09D5: BD F8 3E LDA $3EF8,X
C2/09D8: 89 04 BIT #$04
C2/09DA: D0 08 BNE $09E4 (Branch if Slow)
C2/09DC: A0 40 LDY #$40 (ATB multiplier = 64 normally)
C2/09DE: 89 08 BIT #$08
C2/09E0: F0 02 BEQ $09E4 (Branch if not Haste)
C2/09E2: A0 54 LDY #$54 (ATB multiplier = 84 if hasted)
I just did some testing, and for anyone else who might want to try this, the lowest you can go is [01], and the highest you can go seems to be [AA].
10-19-2014, 05:30 AM
I find this code C2/09D3 so where should I be change?I'm not sure it is the first one [A0], the other one[20] or both.....I so confuse.....
The way I understand it, [A0] means "Load the next hex value and use it in whatever calculation is happening."
So the numbers to change are the [20] (Slow), the [40] (Normal), and the [54] (Haste).
So the numbers to change are the [20] (Slow), the [40] (Normal), and the [54] (Haste).
10-19-2014, 09:45 AM
@vince94 you mean the [20] (Slow), the [40] (Normal), and the [54] (Haste) code are only to edit not the [A0] code?
And also [20] (Slow), the [40] (Normal), and the [54] (Haste) it can change like example I'll reverse it from the original code [20] (Slow), the [40] (Normal), and the [54] (Haste) into this one [20] (Haste), the [40] (Slow), and the [54] (Normal)!?if not is there alternate way to tweak the code for Speeding up the ATB bars.....!?
And also [20] (Slow), the [40] (Normal), and the [54] (Haste) it can change like example I'll reverse it from the original code [20] (Slow), the [40] (Normal), and the [54] (Haste) into this one [20] (Haste), the [40] (Slow), and the [54] (Normal)!?if not is there alternate way to tweak the code for Speeding up the ATB bars.....!?
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