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Locke talks to himself...
05-10-2014, 01:06 PM
Sorry about all the posts today guys. This one I'm ashamed a didn't think about before hand. In fight against magitek armor or the 1st fight you use magic on with terra Locke and edger they freek out about her using magic. Well I changed edgers ability to jump so.... Locke ended up talking to himself. How do I fix this? Is there a way to make terra cast fire at the start of that battle before anything else happens?
The bit to clear is 1DD1:1
This will prevent the "m-m-m-magic" battle event from happening. You can clear the bit with event command B9.
Edit: Bit 1DCE:0 disable the battle event. You could also try setting that one.
This will prevent the "m-m-m-magic" battle event from happening. You can clear the bit with event command B9.
Edit: Bit 1DCE:0 disable the battle event. You could also try setting that one.
This was a funny issue in the Eternal Crystals hack I remember, who's Edgar character also had jump which allowed this to happen.
You can't really practically make Terra cast a spell first thing in that battle without giving her a script and turning her into a character acting as monster, like Cyan in the Imperial Camp. The only thing I can think of to just knock out the whole battle event from happening by clearing or preventing the event bit from being set that causes it to play out.
it's this bit here:
$1DC9($41) [$1DD1, bit 1]
it's at address CA/637F in the event dump.
FD FD the B8 41 should do it I think.
Besides this I'm not sure what you could do.
You can't really practically make Terra cast a spell first thing in that battle without giving her a script and turning her into a character acting as monster, like Cyan in the Imperial Camp. The only thing I can think of to just knock out the whole battle event from happening by clearing or preventing the event bit from being set that causes it to play out.
it's this bit here:
$1DC9($41) [$1DD1, bit 1]
it's at address CA/637F in the event dump.
FD FD the B8 41 should do it I think.
Besides this I'm not sure what you could do.
We are born, live, die and then do the same thing over again.
Or you could delete the lines that trigger that scene on the battle script of the magitek armors
Edit: the ID of the magitek armors is 66
Edit: the ID of the magitek armors is 66
05-10-2014, 02:10 PM
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