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Morph glitch?
05-06-2014, 12:49 PM
The change takes place in C1, right before the imp check.
Code:
C1/2F99: BDC02E LDA $2EC0,X (Load status byte 4)
C1/2F9C: 2908 AND #$08 (is Morph set?)
C1/2F9E: F015 BEQ $2FB5 (Branch if not)
C1/2FA0: B96C7B LDA $7B6C,Y (Load character battle graphic)
C1/2FA3: C912 CMP #$12 (Is it already Esper Terra?)
C1/2FA5: F03F BEQ $2FE6 (Branch if it is)
C1/2FA7: A912 LDA #$12 (else, load Esper Terra offset)
C1/2FA9: 996C7B STA $7B6C,Y (store Esper Terra as new graphic)
C1/2FAC: 205731 JSR $3157 (find new sprite location)
Let's Hack FF6 Stream: https://www.twitch.tv/b_run_
FFVI - Children of Vector: http://www.ff6hacking.com/forums/showthr...p?tid=2386
Monster AI Upgrade Patch: http://www.ff6hacking.com/forums/showthr...p?tid=2673
MMMMMagic 2.0: http://www.ff6hacking.com/forums/showthr...p?tid=3330
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