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monster sprite is jumbled in ff3usme
11-06-2013, 09:58 PM
Ok. So I've been messing around with it.
I added new sprites in place of the 8 dragons. Basically I wanted to use the 8 archfiends from the various games. 6 of the 8 work fine. Anyway I deleted the last two sprites I imported and in ff6usme the monster sprites are back to normal.
I click on the new image. Every time I try to add a new monster that will happen. I triple checked to make sure the colors and size are correct. I have 5200 free space so that shouldn't be an issue unless the custom palettes I made for the faces is taking up some room.
It's frustrating, because I have the space. I just wish I could figure out what is causing this.
I added new sprites in place of the 8 dragons. Basically I wanted to use the 8 archfiends from the various games. 6 of the 8 work fine. Anyway I deleted the last two sprites I imported and in ff6usme the monster sprites are back to normal.
I click on the new image. Every time I try to add a new monster that will happen. I triple checked to make sure the colors and size are correct. I have 5200 free space so that shouldn't be an issue unless the custom palettes I made for the faces is taking up some room.
It's frustrating, because I have the space. I just wish I could figure out what is causing this.
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