ff6pr:ai:mnemonic

Mnemonic Name Description
Act
ActForTarget
AttackAfterMes
Blank
CounterAct
CounterActAll
CounterActAttribute
CounterActAttributeMultiAbility
CounterActByAbility
CounterActByForAiTypeId
CounterActByHit
CounterActRandom
CounterActReceiveCommand
CounterPlayerAct
DamagedCounterAct
DamagedJump
DeleteExecMsg
EndTable
ExecMsg
Exit
FinalAttackAct
FinalLoopAttackAct
FirstAttackAct
FirstLoopAttackAct
IsCheckEnemyConditionAllReflex
IsCheckHp
IsCheckMonsterPTId
IsCheckMp
IsCheckPlayerConditionAll
IsCheckPlayerId
IsCheckReceiveCommand
IsCheckUnitStatus
IsCondition
IsConditionAct
IsCounterTypeId
IsEnemyAttackJump
IsEnemyUnitIndex
IsGroupAlive
IsLevelCheck
IsMyCondition
IsNotCondition
IsOnlyAlive
IsReceiveCommand
IsRecevieAbility
IsRecevieAbilitySystem
IsRecevieAttackByHit
IsRecevieItem
IsReverseAttribute
IsReverseUnit
IsTimerJump
IsUnitAddCondition
IsUnitAlive
IsUnitAliveCount
IsUsedConditionTargetAct
IsVariableComparison
IsWeakCheck
JumpBattleAI
LoopAct
ModeCount
ModeSet
MonsterActRemove
MsgClose
Nop
StartTable
SyncAI
TimerAddValiable
TimerAttackAct
ValueCalc
VariableAssign
  • ff6pr/ai/mnemonic.txt
  • Last modified: 2 years ago
  • by madsiur