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Assembly Documentation
Overview
Player
Player data is used in the Field, Battle and Menu programs.
- Characters given to the player throughout the game are initialized with Character Start Up Stats.
- Spells (Spell Data) and Battle Commands (Battle Command Data) are abilities learned by characters in the game.
- Spell learning happens with Esper Data or Natural Spell Learning. Spell learning is also available through equipment (items).
- Some game mechanics such as Condition Effects and Elements have a fixed format. They can be associated with Items, Spells, Monsters or Characters.
Field
Battle
- Battle Graphics Program (C1) - Battle Program (C2) - Battle RAM
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- Battle Text (Battle DTE - MP Needed DTE)
- Spells in battle:
Menu
- Menu Program (C3) - Menu RAM
- Menu Text (Menu DTE - Menu Descriptions DTE)
World
- World Program (EE) - World RAM
- World Map Events in Field Events (CA)
Sound/Music
- Sound/Music Program (C5) - Sound/Music RAM
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- SPC Data (Music Commands)
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Acknowledgments
Before this wiki was started most of the information was already documented in various text files scattered around the web. To pay tribute to those who originally discovered the data we have set up a thank you page