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ff3:ff3us:doc:game [2017/11/01 14:54] madsiur [Hosted Documents] |
ff3:ff3us:doc:game [2022/10/12 18:04] madsiur [Hosted Documents] |
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====== Game Specific Documentation ====== | ====== Game Specific Documentation ====== | ||
+ | |||
+ | These are documents specific to either FF3us 1.0, 1.1, FF6j or FF6 Advance. FF3us, FF6j, FF6A or general utilities are vailable here [[https:// | ||
===== Hosted Documents ===== | ===== Hosted Documents ===== | ||
^ Title ^ Description | ^ Title ^ Description | ||
| FF3info V1| General information document. Contains a lot of stuff.| | | FF3info V1| General information document. Contains a lot of stuff.| | ||
- | | FF3info V2| General information document. Contains even more stuff.| | + | | FF3info V2| General information document. Contains even more stuff.| |
- | | C2 Additional Code v5| Cover what is not covered in assassin' | + | | FF6 disassembly| WIP complete disassembly that let you build a ROM from the code| Eveything |
- | | Banks C0, C1, C3| Outdated versions of the ASM hosted by Imzogelmo.| | + | | Banks $C0, $C1, $C3, $C5 and $D4| Map, battle GFX, menu and sound bank code. | multiple |
- | | Relocalable ASM code | Bank $C2, $C1 (incomplete) and intro code (spanish comments) | + | | Bank $C2 | Assembly file of the battle engine. [[https:// |
- | | Bank EE, 7E, E5 | Temporary hosting until Novalia Spirit website comes back online.| | + | | Bank $C2 Additional Code v5| Cover what is not covered in assassin' |
- | | Event bits Document | Temporary hosting until Novalia Spirit website comes back online.| Novalia Spirit | + | | $C3 Compendium | Fully commented and optional optimized bank $C3. | Novalia Spirit |
- | | FF6 SPC core code | Temporary hosting until Novalia Spirit website comes back online.| Novalia Spirit | + | | Banks $EE, $7E, $E5 | World engine and decompressed block banks.| |
+ | | Banks $C0, $C1, $C3| Outdated versions of the asm code hosted by Imzogelmo.| | ||
+ | | $7E5000 code | Fully relocalable code (title screen and opening credits)| | ||
+ | | Relocalable ASM code | Bank $C2, $C1 (incomplete) and intro code used for a Spanish translation | ||
+ | | Relocalable $C3 Code | Bank $C3 code used for a Spanish translation. | ||
+ | | FF6j Disassemblies | Banks $C3, $C4 and partial $C2 for ff6j.| | ||
+ | | Event bits Document | Event bits list.| Novalia Spirit | ||
+ | | NPC Event bits Document | NPC event bits list.| | ||
+ | | FF6 SPC core code | FF6 SPC core code.| Novalia Spirit | ||
+ | | Commented FF6 SPC core | Commented FF6 SPC core code. [[https:// | ||
| Cless Guide | Contain various data format though some of its content is outdated.| | | Cless Guide | Contain various data format though some of its content is outdated.| | ||
| FF3us Ending Names| Explains the format and list the name data used for the ending event.| | | FF3us Ending Names| Explains the format and list the name data used for the ending event.| | ||
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| Battle Event Scripts | Disassembly of the battle events (with dialogues).| | | Battle Event Scripts | Disassembly of the battle events (with dialogues).| | ||
| Battle Event Scripts | Disassembly of the battle events and battle events animations.| | | Battle Event Scripts | Disassembly of the battle events and battle events animations.| | ||
+ | | Sound Effect Scripts | Disassembly of the sound effect scripts.| | ||
+ | | Song Scripts | Disassembly of the song data.| | ||
| FF3us Music Chart | Chart of the music notes in hex used by the music data.| | | FF3us Music Chart | Chart of the music notes in hex used by the music data.| | ||
| Restrict Esper Source | Code used to restrict Espers by characters, used notably in BNW.| Synchysi | | Restrict Esper Source | Code used to restrict Espers by characters, used notably in BNW.| Synchysi | ||
- | | FF3us Tables A | Tables.| | ||
- | | FF3us Tables B | More tables.| | ||
| Lina Darkstar' | | Lina Darkstar' | ||
| Event Editing tutorial | Document to help people new to event to make their first steps.| | | Event Editing tutorial | Document to help people new to event to make their first steps.| | ||
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| Event Dump | Event document detailing all events of the game.| | | Event Dump | Event document detailing all events of the game.| | ||
| Palettes Document | Palettes events allocation guide.| | | Palettes Document | Palettes events allocation guide.| | ||
+ | | Menu/Shop OAM Info | OAM data breakdown for menu/shops (palettes and sprite poses).| | ||
| BTB's FF6 docs | Info on unused captions, battle scripts, S&T flags, hardcoded indexes and interior zone maps.| | | BTB's FF6 docs | Info on unused captions, battle scripts, S&T flags, hardcoded indexes and interior zone maps.| | ||
- | | Misc Data | NPC data, event triggers, chest data, entrance event pointers.| | + | | Weapon Animation Database | Document detailing weapon animations. [[https:// |
+ | | Misc Data | NPC data, event triggers, chest data, entrance event pointers.| | ||
+ | | FF6 Offsets| Detailed ROM map but somewhat outdated by the current wiki one | Geiger | ||
| Patch Allocations | Outdated document detailing usage of patches. Last updated in 2011.| | | Patch Allocations | Outdated document detailing usage of patches. Last updated in 2011.| | ||
===== External Documents ===== | ===== External Documents ===== | ||
^ Title ^ Description | ^ Title ^ Description | ||
- | | Banks| Banks C0, C1, C3, C4 and D4 | Multiple | ||
| Bank $C2| Anything regarding combat system and more. | terii senshi, assassin | | Bank $C2| Anything regarding combat system and more. | terii senshi, assassin | ||
- | | $C3 Compendium| Fully commented and optional optimized bank $C3. | Novalia Spirit | ||
- | | FF6 Offsets| Detailed ROM map | Geiger | ||
- | | $C3 Code| Relocatable Bank $C3 code used for a Spanish translation. | ||
- | | $7E5000 code| Fully relocatable code (title screen and opening credits)| | ||