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ff3:ff3us:doc:asm [2016/02/29 06:45] madsiur [ROM & RAM maps] |
ff3:ff3us:doc:asm [2017/04/02 14:35] madsiur [Acknowledgments] |
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===== Overview ===== | ===== Overview ===== |
FIXME | |
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===== ROM & RAM maps ===== | * [[ff3:ff3us:doc:asm:credits|Credits]] |
:?: description... | * Cartridge Data (ROM) |
* [[ff3:ff3us:doc:asm:rom_map|ROM Map]] | * [[ff3:ff3us:doc:asm:rom_map|ROM Map]] |
* [[ff3:ff3us:doc:asm:ram_map|RAM Map]] | * [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] |
| * [[ff3:ff3us:doc:asm:rom_map:unused_caption |Unused Captions]] |
| * Memory (RAM/SRAM) |
| * [[ff3:ff3us:doc:asm:field_ram | Field RAM]] |
| * [[ff3:ff3us:doc:asm:battle_ram | Battle RAM]] |
| * [[ff3:ff3us:doc:asm:menu_ram | Menu RAM]] |
| * [[ff3:ff3us:doc:asm:world_ram | World RAM]] |
| * [[ff3:ff3us:doc:asm:sound_music_ram | Sound/Music RAM]] |
| * [[ff3:ff3us:doc:asm:sram | SRAM]] |
| * [[ff3:ff3us:doc:asm:compression | Compression]] |
| * [[ff3:ff3us:doc:asm:algo:basic| Algorithms]] |
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| ===== Player ===== |
| Player data is used in the Field, Battle and Menu programs. |
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| * Characters given to the player throughout the game are initialized with [[ff3:ff3us:doc:asm:fmt:actor_startup | Character Start Up Stats]]. |
| * [[ff3:ff3us:doc:asm:list:items | Items]] ([[ff3:ff3us:doc:asm:fmt:items |Item Data]]) are objects of quantity aquired ingame. |
| * [[ff3:ff3us:doc:asm:list:spells | Spells]] ([[ff3:ff3us:doc:asm:fmt:spell_data |Spell Data]]) and [[ff3:ff3us:doc:asm:list:battlecommands | Battle Commands]] ([[ff3:ff3us:doc:asm:fmt:battle_command_data |Battle Command Data]]) are abilities learned by characters in the game. |
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| * Spell learning happens with [[ff3:ff3us:doc:asm:fmt:espers | Esper Data]] or [[ff3:ff3us:doc:asm:natural_spell_learning | Natural Spell Learning]]. Spell learning is also available through equipment (items). |
| * Some game mechanics such as [[ff3:ff3us:doc:asm:list:condition_effects | Condition Effects]] and Elements have a fixed format. They can be associated with Items, Spells, Monsters or Characters. |
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| ===== Field ===== |
| * **Field Program (C0) - [[ff3:ff3us:doc:asm:field_ram | Field RAM]]** |
| * **[[ff3:ff3us:doc:asm:rom_map:field_events|Field Events (CA)]]** |
| * [[ff3:ff3us:doc:asm:event_codes| Event Commands]] |
| * [[ff3:ff3us:doc:asm:movement_codes| Movement Action Commands]] |
| * **Field Text (CD)** ([[ff3:ff3us:doc:asm:fmt:dialogue_dte |Field DTE]]) |
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| * [[ff3:ff3us:doc:asm:list:maps | Locations]] |
| * [[ff3:ff3us:doc:asm:fmt:map_propriety | Location Properties]] |
| * [[ff3:ff3us:doc:asm:fmt:map_tile_properties | Location Tile Properties]] |
| * [[ff3:ff3us:doc:asm:map_tile_sets | Location Tilesets]] |
| * [[ff3:ff3us:doc:asm:fmt:map_animation_data | BG1/BG2 Animation Data]] |
| * [[ff3:ff3us:doc:asm:fmt:bg3_animation_data | BG3 Animation Data]] |
| * [[ff3:ff3us:doc:asm:fmt:palette_animation_data | Palette Animation Data]] |
| * [[ff3:ff3us:doc:asm:fmt:entrance_event | Entrance Event]] |
| * [[ff3:ff3us:doc:asm:fmt:event_trigger | Event Triggers]] |
| * [[ff3:ff3us:doc:asm:fmt:npc | NPCs]] <sub>([[ff3:ff3us:doc:asm:list:actorsprites |Actor Sprites]])</sub> |
| * [[ff3:ff3us:doc:asm:fmt:chest | Chests]] |
| * [[ff3:ff3us:doc:asm:fmt:warp | Exits]] |
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| ===== Battle ===== |
| * **Battle Graphics Program (C1) - Battle Program (C2) - [[ff3:ff3us:doc:asm:battle_ram | Battle RAM]]** |
| * **[[ff3:ff3us:doc:asm:rom_map:battle_events | Battle Events (D0)]]** |
| * [[ff3:ff3us:doc:asm:battle_event_codes| Battle Event Commands]] |
| * [[ff3:ff3us:doc:asm:battle_animation_script| Battle Animation Script Commands]] |
| * ** Battle Text** ([[ff3:ff3us:doc:asm:dte:battle |Battle DTE]] - [[ff3:ff3us:doc:asm:dte:mp_needed | MP Needed DTE]]) |
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| * [[ff3:ff3us:doc:asm:list:battle_backgrounds | Battle Backgrounds]] |
| * [[ff3:ff3us:doc:asm:list:battle_formations | Battle Packs]] |
| * [[ff3:ff3us:doc:asm:fmt:battle_data | Battle Formation]] |
| * [[ff3:ff3us:doc:asm:fmt:monster_formation_flags | Battle Flags]] |
| * [[ff3:ff3us:doc:asm:fmt:character_ai_data | Character AI Data]] |
| * [[ff3:ff3us:doc:asm:list:monsters |Monsters]] |
| * [[ff3:ff3us:doc:asm:fmt:monster_graphics_data | Monster/Esper Graphics Data]] |
| * [[ff3:ff3us:doc:asm:fmt:monster_data | Monster Stats]] |
| * [[ff3:ff3us:doc:asm:fmt:drop_steal | Monster Items Stolen and Dropped]] |
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| * Spells in battle: |
| * [[ff3:ff3us:doc:asm:fmt:attack_animation_data | Attack Animation Data]] |
| * [[ff3:ff3us:doc:asm:fmt:attack_graphics_data | Attack Graphics Data]] |
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| ===== Menu ===== |
| * **Menu Program (C3) - [[ff3:ff3us:doc:asm:menu_ram | Menu RAM]]** |
| * **Menu Text** ([[ff3:ff3us:doc:asm:fmt:menu_dte |Menu DTE]] - [[ff3:ff3us:doc:asm:dte:menu_descriptions | Menu Descriptions DTE]]) |
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| * [[ff3:ff3us:doc:asm:fmt:colosseum_data | Colosseum Data]] |
| * [[ff3:ff3us:doc:asm:fmt:shop_data | Shop Data]] |
| * [[ff3:ff3us:doc:asm:list:rare_items | Rare Items]] |
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| ===== World ===== |
| * **World Program (EE) - [[ff3:ff3us:doc:asm:world_ram | World RAM]]** |
| * **World Map Events in Field Events (CA)** |
| * [[ff3:ff3us:doc:asm:overworld_character_script | Overworld Character Script Commands]] |
| * [[ff3:ff3us:doc:asm:overworld_vehicle_script| Overworld Vehicle Script Commands]] |
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| * [[ff3:ff3us:doc:asm:fmt:world_map_tile_properties | World Map Tile Properties]] |
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| ===== Sound/Music ===== |
| * **Sound/Music Program (C5) - [[ff3:ff3us:doc:asm:sound_music_ram | Sound/Music RAM]]** |
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| * [[ff3:ff3us:doc:asm:list:music | Music Tracks]] |
| * SPC Data ([[ff3:ff3us:doc:asm:music_codes|Music Commands]]) |
| * [[ff3:ff3us:doc:asm:fmt:instrument_sets | Instrument Sets]] |
| * [[ff3:ff3us:doc:asm:list:instruments | Instruments]] |
| * [[ff3:ff3us:doc:asm:list:sfx | Sound Effects]] |
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