ff3:ff3us:doc:asm:rom_map

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ff3:ff3us:doc:asm:rom_map [2021/04/26 04:49]
snaphat Clarifications for DMA Field Code
ff3:ff3us:doc:asm:rom_map [2022/02/08 15:19]
madsiur
Line 20: Line 20:
 | ''C02081'' | ''C0208C'' | Full Update Check Code for BG3 in Field | | ''C02081'' | ''C0208C'' | Full Update Check Code for BG3 in Field |
 | ''C0208D'' | ''C02101'' | Full Update Buffering Code for BG3 in Field | | ''C0208D'' | ''C02101'' | Full Update Buffering Code for BG3 in Field |
-| ''C02102'' | ''C02138''Column Update Check Code for BG1, BG2 & Row/Column Update Check Code for BG3 in Field | +| ''C02102'' | ''C02153'' | Row/Column Update Check Code for BG1, BG2, BG3 in Field |
-| ''C01239'' | ''C02153'' | Row Update Check Code for BG1, BG2 in Field |+
 | ''C02154'' | ''C0220F'' | Row Update Buffering Code for BG1 in Field | | ''C02154'' | ''C0220F'' | Row Update Buffering Code for BG1 in Field |
 | ''C02210'' | ''C022CE'' | Column Update Buffering Code for BG1 in Field | | ''C02210'' | ''C022CE'' | Column Update Buffering Code for BG1 in Field |
Line 80: Line 79:
 | ''C2A65A'' | ''C2A7FF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (422 bytes) | | ''C2A65A'' | ''C2A7FF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (422 bytes) |
 | ''C2A800'' | ''C2FAA3'' | Battle Graphics Program (continued) | | ''C2A800'' | ''C2FAA3'' | Battle Graphics Program (continued) |
 +| ''C2ADE1'' | ''C2AF20'' | Battle Status Names (32 items, 10 bytes each) |
 | ''C2FAA4'' | ''C2FC6C'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (457 bytes) | | ''C2FAA4'' | ''C2FC6C'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (457 bytes) |
 | ''C2FC6D'' | ''C2FE6C'' | Sine/Cosine Table (16-bit, signed) | | ''C2FC6D'' | ''C2FE6C'' | Sine/Cosine Table (16-bit, signed) |
  • ff3/ff3us/doc/asm/rom_map.txt
  • Last modified: 2 years ago
  • by geiger