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ff3:ff3us:doc:asm:rom_map [2021/04/26 04:49] snaphat Clarifications for DMA Field Code |
ff3:ff3us:doc:asm:rom_map [2022/02/08 15:19] madsiur |
| ''C02081'' | ''C0208C'' | Full Update Check Code for BG3 in Field | | | ''C02081'' | ''C0208C'' | Full Update Check Code for BG3 in Field | |
| ''C0208D'' | ''C02101'' | Full Update Buffering Code for BG3 in Field | | | ''C0208D'' | ''C02101'' | Full Update Buffering Code for BG3 in Field | |
| ''C02102'' | ''C02138'' | Column Update Check Code for BG1, BG2 & Row/Column Update Check Code for BG3 in Field | | | ''C02102'' | ''C02153'' | Row/Column Update Check Code for BG1, BG2, BG3 in Field | |
| ''C01239'' | ''C02153'' | Row Update Check Code for BG1, BG2 in Field | | |
| ''C02154'' | ''C0220F'' | Row Update Buffering Code for BG1 in Field | | | ''C02154'' | ''C0220F'' | Row Update Buffering Code for BG1 in Field | |
| ''C02210'' | ''C022CE'' | Column Update Buffering Code for BG1 in Field | | | ''C02210'' | ''C022CE'' | Column Update Buffering Code for BG1 in Field | |
| ''C2A65A'' | ''C2A7FF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (422 bytes) | | | ''C2A65A'' | ''C2A7FF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (422 bytes) | |
| ''C2A800'' | ''C2FAA3'' | Battle Graphics Program (continued) | | | ''C2A800'' | ''C2FAA3'' | Battle Graphics Program (continued) | |
| | ''C2ADE1'' | ''C2AF20'' | Battle Status Names (32 items, 10 bytes each) | |
| ''C2FAA4'' | ''C2FC6C'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (457 bytes) | | | ''C2FAA4'' | ''C2FC6C'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (457 bytes) | |
| ''C2FC6D'' | ''C2FE6C'' | Sine/Cosine Table (16-bit, signed) | | | ''C2FC6D'' | ''C2FE6C'' | Sine/Cosine Table (16-bit, signed) | |