ff3:ff3us:doc:asm:ram:battle_ram

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ff3:ff3us:doc:asm:ram:battle_ram [2024/05/14 02:25]
c-dude Added note about $62A4 based on its apparent role in C1 bank
ff3:ff3us:doc:asm:ram:battle_ram [2024/05/25 19:49]
c-dude Echo sprite examples $62DA and $62DC were mislabled (copy error)
Line 1504: Line 1504:
       ----------------------------------------------------------       ----------------------------------------------------------
             $6281 Play ching sound effect (SPC command $2C)             $6281 Play ching sound effect (SPC command $2C)
-            $6282 +            $6282 Hide all monsters after death animation if nonzero, set by formation 471 (the first tier of Kefka's climb)
             $6283 Enable Wavy Battle BG (desert)             $6283 Enable Wavy Battle BG (desert)
-            $6284 +            $6284 Battle music is in progress
             $6285 h------s             $6285 h------s
                   h: horizontal shaking only                   h: horizontal shaking only
Line 1525: Line 1525:
            +$6296 Timer Tile Data (second 10s place)            +$6296 Timer Tile Data (second 10s place)
            +$6298 Timer Tile Data (second 1s place)            +$6298 Timer Tile Data (second 1s place)
-            $629A +            $629A If nonzero, skip updating run animations
             $629B char 1             $629B char 1
             $629C char 2             $629C char 2
Line 1579: Line 1579:
            +$62D6 XY position for top echo sprite            +$62D6 XY position for top echo sprite
            +$62D8 vhoopppm mmmmmmmm for top echo sprite            +$62D8 vhoopppm mmmmmmmm for top echo sprite
-           +$62D6 XY position for bottom echo sprite +           +$62DA XY position for bottom echo sprite 
-           +$62D8 vhoopppm mmmmmmmm for bottom echo sprite+           +$62DC vhoopppm mmmmmmmm for bottom echo sprite
      
             $6316 Enable damage numeral graphics update in VRAM             $6316 Enable damage numeral graphics update in VRAM
Line 1815: Line 1815:
            +$7BD9 Menu Window Top (in pixels)            +$7BD9 Menu Window Top (in pixels)
            +$7BDB Menu Window Update for BG1 instead of BG2            +$7BDB Menu Window Update for BG1 instead of BG2
-            $7BDD +            $7BDD Menu Text Needs to be updated
            +$7BDE             +$7BDE 
            +$7BE0             +$7BE0 
  • ff3/ff3us/doc/asm/ram/battle_ram.txt
  • Last modified: 4 weeks ago
  • by c-dude