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ff3:ff3us:doc:asm:ram:battle_ram [2017/04/07 23:56] madsiur ↷ Page moved from ff3:ff3us:doc:asm:battle_ram to ff3:ff3us:doc:asm:ram:battle_ram |
ff3:ff3us:doc:asm:ram:battle_ram [2024/05/25 19:49] c-dude Echo sprite examples $62DA and $62DC were mislabled (copy error) |
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Line 181: | Line 181: | ||
==== $0200-$02FF: | ==== $0200-$02FF: | ||
- | See [[ff3: | + | See [[ff3: |
==== $0300-$051F: | ==== $0300-$051F: | ||
Line 216: | Line 216: | ||
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==== $0520-$119F: | ==== $0520-$119F: | ||
- | See [[ff3: | + | See [[ff3: |
==== $11A0-$11FF: | ==== $11A0-$11FF: | ||
Line 252: | Line 252: | ||
0: restore hp/mp | 0: restore hp/mp | ||
$11A5 MP Cost | $11A5 MP Cost | ||
- | $11A6 Power | + | $11A6 Battle Power or Spell Power |
$11A7 ------10 | $11A7 ------10 | ||
1: display battle message based on attack index (if attack hits) | 1: display battle message based on attack index (if attack hits) | ||
0: automatically miss if target is immune to status | 0: automatically miss if target is immune to status | ||
- | $11A8 Success | + | $11A8 Hit Rate |
$11A9 Special Effect (0 = no effect) | $11A9 Special Effect (0 = no effect) | ||
$11AA Status 1 | $11AA Status 1 | ||
Line 262: | Line 262: | ||
$11AC Status 3 | $11AC Status 3 | ||
$11AD Status 4 | $11AD Status 4 | ||
- | $11AE Hit Rate | + | $11AE Vigor * 2 or Magic Power |
$11AF Level | $11AF Level | ||
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Line 324: | Line 324: | ||
$11CC - | $11CC - | ||
$11CD - | $11CD - | ||
- | +$11CE -------- | + | |
1: weapon in off-hand | 1: weapon in off-hand | ||
2: weapon in main hand | 2: weapon in main hand | ||
3: unarmed in off-hand | 3: unarmed in off-hand | ||
4: unarmed in main hand | 4: unarmed in main hand | ||
+ | $11CF ---4---- | ||
+ | 4: weapons in both hands. | ||
$11D0 ----zhsd Physical Block Graphic | $11D0 ----zhsd Physical Block Graphic | ||
$11D1 ----zhsd Magical Block Graphic | $11D1 ----zhsd Magical Block Graphic | ||
Line 390: | Line 392: | ||
$11DE - | $11DE - | ||
$11DF t-s---mc Field Equipment Effects | $11DF t-s---mc Field Equipment Effects | ||
- | t: tintina bar effect (doesn' | + | t: tintinabar |
s: sprint shoes effect (1.5x walk speed) | s: sprint shoes effect (1.5x walk speed) | ||
m: moogle charm effect (no random battles) | m: moogle charm effect (no random battles) | ||
Line 413: | Line 415: | ||
==== $1300-$14FF: | ==== $1300-$14FF: | ||
- | See [[ff3: | + | See [[ff3: |
==== $1500-$15FF: | ==== $1500-$15FF: | ||
Line 422: | Line 424: | ||
==== $1600-$1FFF: | ==== $1600-$1FFF: | ||
- | This data (0x0A00 bytes) is saved to SRAM when the game is saved. See [[ff3: | + | This data (0x0A00 bytes) is saved to SRAM when the game is saved. See [[ff3: |
==== $2000-$3000: | ==== $2000-$3000: | ||
Line 818: | Line 820: | ||
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$3A38 Characters that *just* escaped (gets cleared after they run) | $3A38 Characters that *just* escaped (gets cleared after they run) | ||
- | $3A39 Characters that have lef the battle (sneezed away, ran away, etc.) | + | $3A39 Characters that have left the battle (sneezed away, ran away, etc.) |
$3A3A Monsters that have died/ | $3A3A Monsters that have died/ | ||
$3A3B Run Difficulty | $3A3B Run Difficulty | ||
Line 871: | Line 873: | ||
$3A76 Number of characters that are alive | $3A76 Number of characters that are alive | ||
$3A77 Number of enemies that are alive | $3A77 Number of enemies that are alive | ||
- | | + | |
$3A7A Command index | $3A7A Command index | ||
$3A7B Attack index | $3A7B Attack index | ||
Line 1502: | Line 1504: | ||
---------------------------------------------------------- | ---------------------------------------------------------- | ||
$6281 Play ching sound effect (SPC command $2C) | $6281 Play ching sound effect (SPC command $2C) | ||
- | $6282 | + | $6282 Hide all monsters after death animation if nonzero, set by formation 471 (the first tier of Kefka' |
$6283 Enable Wavy Battle BG (desert) | $6283 Enable Wavy Battle BG (desert) | ||
- | $6284 | + | $6284 Battle music is in progress |
$6285 h------s | $6285 h------s | ||
h: horizontal shaking only | h: horizontal shaking only | ||
Line 1523: | Line 1525: | ||
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- | $629A | + | $629A If nonzero, skip updating run animations |
$629B char 1 | $629B char 1 | ||
$629C char 2 | $629C char 2 | ||
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$629E char 4 | $629E char 4 | ||
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- | $62A4 | + | $62A4 0 if nobody' |
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Line 1577: | Line 1579: | ||
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- | +$62D6 XY position for bottom echo sprite | + | +$62DA XY position for bottom echo sprite |
- | +$62D8 vhoopppm mmmmmmmm for bottom echo sprite | + | +$62DC vhoopppm mmmmmmmm for bottom echo sprite |
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$6316 Enable damage numeral graphics update in VRAM | $6316 Enable damage numeral graphics update in VRAM | ||
Line 1813: | Line 1815: | ||
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- | $7BDD | + | $7BDD Menu Text Needs to be updated |
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