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[Patch] Alternative Flare Star
04-22-2018, 02:07 AM
Download: Alternative Flare Star
The patch changes the damage algorithm of the flare star special effect. The new algorithm damage will be a random number between 1/16 and 16/16 of the target's max hp.
Because the damage is based on maximum hp (and not based on current hp), the tendency is that party members with high current hp, when compared with the maximum hp, are most likely to survive the flare star attack and party members with relatively low current hp are most likely to die. Still, because of randomness, sometimes this tendency can change unexpectedly, for the better or the worse luck of the party.
The patch changes the damage algorithm of the flare star special effect. The new algorithm damage will be a random number between 1/16 and 16/16 of the target's max hp.
Because the damage is based on maximum hp (and not based on current hp), the tendency is that party members with high current hp, when compared with the maximum hp, are most likely to survive the flare star attack and party members with relatively low current hp are most likely to die. Still, because of randomness, sometimes this tendency can change unexpectedly, for the better or the worse luck of the party.
04-22-2018, 01:28 PM
1/16?! that's about the amount of times the spell gets used lol. 8/16 seems like a fair compromise perhaps. Poor Flare Star ;(
We are born, live, die and then do the same thing over again.
04-22-2018, 03:33 PM
Quote:1/16?! that's about the amount of times the spell gets used lol. 8/16 seems like a fair compromise perhaps. Poor Flare Star ;(
In the original design, Flare Star was designed as a powerful spell used only by a few special enemies, like the Atma Weapon enemy. I understand why do you think it is underpowered now. However, if Flare Star is used as a common attack of common enemies, it can easily overpower the party. Think about the possibility that three or four enemies use the Flare Star spell in succession without enough time for the party to recover their health. It can be devastating. Luck alone most likely will not be enough to save them.
I can easily change the damage range to be between 8/16 and 16/16 of the target's max hp. Keep in mind, however, if two successive flare stars are used without enough time to heal the party, it is immediate game over. The minimum of half the max hp plus another minimum of half the max hp is the minimum of the full max hp. Current hp can't be higher than max hp, so it is an unavoidable death. Anyway, if you are interested, I can create another version with the mentioned change.
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