ZoneDoctor WoR Desert battle background
10-26-2017, 10:37 PM
Whenever I edit the battle background, none of the editors (especially Zone Doctor) do not display the WoR Desert background as an option. In the WoR, it is still listed as the WoB? Is there a hex address I need to edit to get this background? I am working on a hack that uses the WoR color palette with the backgrounds to match the setting in the WoB. Keep in mind, I am not asking for an edit in the tile set.
It is background $2F. If you want to have it on a map, you have to edit manually location properties. They are located at $ED8F00. To get to the right byte, do map ID * 33 + 2 + $ED8F00.
I'm not sure if you're asking how to put the WOR desert palette on the WOB desert background. If so, you have to edit the Battle Background Data at $E70000. Battle background $2F use palette $34. WOB deset is background $02. The right offset should be $E70011. Replace this byte by $B4 since the $80 flag is for wavy effect.
I'm not sure if you're asking how to put the WOR desert palette on the WOB desert background. If so, you have to edit the Battle Background Data at $E70000. Battle background $2F use palette $34. WOB deset is background $02. The right offset should be $E70011. Replace this byte by $B4 since the $80 flag is for wavy effect.
10-27-2017, 12:52 PM
(This post was last modified: 10-27-2017, 12:53 PM by PowerPanda.)
I was just working on a disassembly for this. The two battle background in question are:
Address / Hex Value / Index # / Description
E7/000C / 18 1D FF 0B 0B 8B / $02 / Desert, WoB
E7/011A / 18 1D FF 0B 0B B4 / $2F / Desert, WoR
To give the WoB deser the right palette, just edit E7/0011 from "8B" to "B4". All the tilesets and tile arrangements are the same.
Address / Hex Value / Index # / Description
E7/000C / 18 1D FF 0B 0B 8B / $02 / Desert, WoB
E7/011A / 18 1D FF 0B 0B B4 / $2F / Desert, WoR
To give the WoB deser the right palette, just edit E7/0011 from "8B" to "B4". All the tilesets and tile arrangements are the same.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
10-27-2017, 01:00 PM
I am sorry, but it has been a while since I have done hex editing. I tried looking up the address, but could not find it.
10-27-2017, 02:42 PM
In a hex program, the addresses are a bit different. C=0, D=1, E=2, and F=3. Also, if you're using a headered rom, you will need to add 200 to each address. So the conversion is:
E7/000C = 27020C
E7/011A = 27031A
E7/000C = 27020C
E7/011A = 27031A
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
10-27-2017, 08:51 PM
(This post was last modified: 10-27-2017, 08:57 PM by CzarMalboro.)
I went to the address you told me to go to, and it had a different value listed. the addresses you listed are for unheadered right? anyway madsiur, on an unheadered rom, where is the battle background's address range?
10-27-2017, 09:17 PM
I posted all the info in my first post. Did you look at the link? The byte you need to change is at $270011 (no header) like PowerPanda said.
10-27-2017, 09:22 PM
Do I need another program to edit this or can I use a basic hex editor that Zone Doctor has?
10-27-2017, 09:57 PM
I would use a hex editor like HxD. I have never used Zone Doctor's one..
10-27-2017, 11:15 PM
(This post was last modified: 10-28-2017, 03:25 AM by CzarMalboro.)
(10-27-2017, 12:52 PM)PowerPanda Wrote: I was just working on a disassembly for this. The two battle background in question are:
Address / Hex Value / Index # / Description
E7/000C / 18 1D FF 0B 0B 8B / $02 / Desert, WoB
E7/011A / 18 1D FF 0B 0B B4 / $2F / Desert, WoR
To give the WoB deser the right palette, just edit E7/0011 from "8B" to "B4". All the tilesets and tile arrangements are the same.
Update: I just found it. Thank you.
Panda, do you know where the address is for the WoR sky battle background?
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