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FF3us/FF6 SPC Import: CT Silent Light

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(05-05-2011, 01:27 PM)JCE3000GT Wrote:
(05-02-2011, 06:32 PM)Gi Nattak Wrote: Slight problem, at least for me anyways =0
I patched it to a Final Fantasy III (U) 1.0 Unheadered ROM, and tested it out. What it's doing (for me) is changing an instrument/s around in most every song I tested, making them sound really weird. When I compared the Umaro song data from a ROM that was patched with this patch, and a 100% clean ROM, they appear to be the same. So I'm sure I'm doing something wrong, It's just that I've never had any problems before patching an SPC patch. I'm sure I'm patching a 1.0 U.S Unheadered ROM. Can anyone else confirm or deny this by testing it?

I re-patched and tested it on a clean 1.0 ROM myself and it worked just fine for me. I'm not sure what the issue is? What patcher are you using? I used IPSWin.

Yeah, Lunar IPS. Alright then, my bad. I must have done something wrong when I patched the clean ROM and tested it before. Typical me. CoverHit But here's the thing...I'd really like to use this patch on my current ROM/hack, that is a 1.0 U.S ROM base. So I take off the header and try the patch, and it messes up. I'm not sure why it won't work on my ROM, as I'm sure the song data is in the same place once the header is removed and everything. In any case, I'm glad it works, and if the song data is all there on the clean one, I can just copy it over. Thank you for verifying this, JCE3000GT, and I'll be sure and give you all ze credit of course, and send u an ask for permission e-mail.


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RE: FF3us/FF6 SPC Import: CT Silent Light - by Gi Nattak - 05-05-2011, 03:33 PM

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