Users browsing this thread: 4 Guest(s)
blitz, swordtech, and other battle animations

#3
Posts: 174
Threads: 23
Thanks Received: 0
Thanks Given: 6
Joined: Feb 2011
Reputation: 0
Status
None
What exactly are the intro animations for? Is that for the intro sequence as any battle starts?


Also for the spell animations:
You have aura blast shown on your screen shot. If I wanted Aura Blast to look the same way as pummel, for instance. Would I select Aura Blast as you have in screen shot and then adjust Idx 0 -3 to be the same numbers as pummel?

Also thanks very much. You are very helpful.
I just actually tried what I asked you and found that indeed that is how it works. Now here's another question that comes to mind. If I wanted to have a skill say pummel, look like a throwing star - i know how to do that, but what if I wanted it to hit all enemies on screen? Can that be done?
  Find
Quote  



Messages In This Thread
RE: blitz, swordtech, and other battle animations - by ribbits - 03-02-2011, 02:38 PM

Forum Jump:

Users browsing this thread: 4 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite