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blitz, swordtech, and other battle animations
I'm not sure if you're referring to the intro animations, or the actual spell animations, but in both cases, yes, you can edit those animations with FF3usME. For the intro animations, look under the battle tab, (go figure) then animations 1.
![[Image: imgshk.png]](https://www.ff6hacking.com/misc/imgshk.png)
If you want to edit each blitz or swordtech animation, you want to go to spell>animations.
Just know that swordtechs are @ 85-92 and don't appear on the list visually on a clean/unedited ROM, but once you click it it will show you the real name.
![[Image: imgshk.png]](https://www.ff6hacking.com/misc/imgshk.png)
Alternatively you could use FF6MDE to edit spell animations, it's actually a bit more
user-friendly, at least for editing the spells. For the intro's and battle animations, I would recommend looking at this thread: https://www.ff6hacking.com/forums/showth...hp?tid=297
![[Image: imgshk.png]](https://www.ff6hacking.com/misc/imgshk.png)
If you want to edit each blitz or swordtech animation, you want to go to spell>animations.
Just know that swordtechs are @ 85-92 and don't appear on the list visually on a clean/unedited ROM, but once you click it it will show you the real name.
![[Image: imgshk.png]](https://www.ff6hacking.com/misc/imgshk.png)
Alternatively you could use FF6MDE to edit spell animations, it's actually a bit more
user-friendly, at least for editing the spells. For the intro's and battle animations, I would recommend looking at this thread: https://www.ff6hacking.com/forums/showth...hp?tid=297
We are born, live, die and then do the same thing over again.
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