Users browsing this thread: 11 Guest(s)
Breakable Tools - Need Help
07-07-2021, 10:31 AM
As far as I know, the multisteal patch is not necessary to fix the bug you were encountering. All the multisteal patch does is allow multiple steals per turn. There *are* some underlying issues with reserve items that can cause issues, but I don't think those underlying issues are addressed with the multisteal patch. I'm not familiar with your tool patch, but some potential issues to test might be:
1. Edgar uses Tool, it breaks. Edgar dies, is revived, then uses an Item.
2. Edgar has thief knife equipped, breaks a Tool, then counters (and steals an item) before Tool is returned to inventory.
Again, I'm not familiar with how your Tools patch works, but if it's using the reserve item byte `32F4`, these situations may cause the Tool to be lost.
1. Edgar uses Tool, it breaks. Edgar dies, is revived, then uses an Item.
2. Edgar has thief knife equipped, breaks a Tool, then counters (and steals an item) before Tool is returned to inventory.
Again, I'm not familiar with how your Tools patch works, but if it's using the reserve item byte `32F4`, these situations may cause the Tool to be lost.
« Next Oldest | Next Newest »
Users browsing this thread: 11 Guest(s)