Users browsing this thread: 1 Guest(s)
FFVI Worlds Collide
@AtmaTek
Thankee! I wasn't sure about the airship problem.
Terra Gating: I'd like the gate to happen at the entrance of the Sealed Cave so people can early loot the Imperial Base.
Gestahl Character Special: Command ("Control") as his special.
Kefka Character Special: Summon (from a specific list or randomly a la Magicite)
Spell Request: Add a mode where whenever a character learns a spell, every character capable of casting spells can cast that spell. This is how FFV did it, and it's my preferred method to reduce grinding.
Speedrun Strats on Normal Open World: How are players expected to beat this game in 1.5 - 3 hours of real time? What route do they take? What strategies do they use?
Fixing Vanish: In its fixed state, prevent Vanish from targeting foes. Otherwise, allow Vanish/Doom and Vanish/X-Zone (AKA Vanish/Banish) as normal.
Thankee! I wasn't sure about the airship problem.
Terra Gating: I'd like the gate to happen at the entrance of the Sealed Cave so people can early loot the Imperial Base.
Gestahl Character Special: Command ("Control") as his special.
Kefka Character Special: Summon (from a specific list or randomly a la Magicite)
Spell Request: Add a mode where whenever a character learns a spell, every character capable of casting spells can cast that spell. This is how FFV did it, and it's my preferred method to reduce grinding.
Speedrun Strats on Normal Open World: How are players expected to beat this game in 1.5 - 3 hours of real time? What route do they take? What strategies do they use?
Fixing Vanish: In its fixed state, prevent Vanish from targeting foes. Otherwise, allow Vanish/Doom and Vanish/X-Zone (AKA Vanish/Banish) as normal.
« Next Oldest | Next Newest »
|
||||
Users browsing this thread: 1 Guest(s)