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Random battle theme
10-13-2018, 03:27 PM
(09-02-2014, 07:19 PM)Gi Nattak Wrote: Data: Song indexes which need the current song to be paused then resumed - Evil Peer
C5/06F9: 24 (Battle, from C5/062B)
C5/06FA: 38 (Nighty Night)
C5/06FB: 14 (Decisive battle)
C5/06FC: 33 (Fierce battle)
C5/06FD: FF (Silence?)
Should also note here, since this is being looked at again, that I've found zero side effects of replacing 38 and FF in this table. Inns/tents still work as usual, even. NascentOrder uses five battle themes without any related asm hacks, just editing this table and the battle song table itself. The battle music high bit in formation ( $CF5903 $80 "continue current music") appears to work perfectly to produce that effect without need for one of the eight battle music slots, so both 6 and 7 can be safely replaced.
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