Users browsing this thread: 5 Guest(s)
Making a Weapon Deal 2x Damage to a New Monster Type
01-29-2018, 12:42 PM
Does it read a normal enemy as a dragon-type enemy? If not, does it read a human-type enemy as dragon-type?
Also, for this line:
The value in brackets indicates 3C99, yet the bytes used are 3C95. It is a typo or is the "y" value adding 4? (I'm used to high-level programming languages, ASM is still baffling me, so my apologies if my questions are stupid! )
Finally, about the BIT opcode, there is a flag that targets "bit 6 or 14" specifically, yet there is no info about how to set up that flag
Also, for this line:
Code:
$C2/41DA B9 95 3C LDA $3C95,y[$7E:3C99]
The value in brackets indicates 3C99, yet the bytes used are 3C95. It is a typo or is the "y" value adding 4? (I'm used to high-level programming languages, ASM is still baffling me, so my apologies if my questions are stupid! )
Finally, about the BIT opcode, there is a flag that targets "bit 6 or 14" specifically, yet there is no info about how to set up that flag
« Next Oldest | Next Newest »
Users browsing this thread: 5 Guest(s)