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FF6 - Brave New World
06-12-2014, 12:37 PM
There are very few (if any) types of criticism we'll actively ignore. I was just pointing out that some types (notably personal experience) are more useful than others. I didn't intend for that statement to come off as dismissive.
If a player knows what he's doing, he can really trivialize any fight in this hack. That wasn't necessarily a design philosophy, but more a byproduct of just how much people know about the inner workings of FF6. There are ways to minimize how much systemic knowledge of the game can affect difficulty, but those countermeasures will usually work against our intent that casual players be able to get through the game without hours of frustration.
BTB would have more insight on this subject that I would, but from what I've seen, players typically see the goddesses as the most difficult fights in this hack (aside from maybe Atmaweapon), and Isis as one of the harder ones, especially if the RNG is being particularly evil.
If a player knows what he's doing, he can really trivialize any fight in this hack. That wasn't necessarily a design philosophy, but more a byproduct of just how much people know about the inner workings of FF6. There are ways to minimize how much systemic knowledge of the game can affect difficulty, but those countermeasures will usually work against our intent that casual players be able to get through the game without hours of frustration.
BTB would have more insight on this subject that I would, but from what I've seen, players typically see the goddesses as the most difficult fights in this hack (aside from maybe Atmaweapon), and Isis as one of the harder ones, especially if the RNG is being particularly evil.
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