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FF6 - Brave New World
It's meant to be more difficult than vanilla, which by all accounts it is, but it's not a difficulty mod. It was designed so casual players and those that have never played FF6 before wouldn't hit impassable roadblocks; players that are intimately familiar with FF6's mechanics (i.e., most hackers) can probably take apart the game with a small amount of effort.
The bit about not having to grind was definitely intended by us, as grinding in RPGs is typically very boring and is usually just a method to artificially lengthen a game. We actively tried to avoid artificial timesinks like that.
Aside from that, it's tricky to take glean any useful criticism out of the "I saw someone play this and this is what I think" type of commentary.
The bit about not having to grind was definitely intended by us, as grinding in RPGs is typically very boring and is usually just a method to artificially lengthen a game. We actively tried to avoid artificial timesinks like that.
Aside from that, it's tricky to take glean any useful criticism out of the "I saw someone play this and this is what I think" type of commentary.
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