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New weapon ideas..
04-11-2010, 06:12 AM
(04-10-2010, 09:13 PM)smokehound Wrote: RadonBlade- Randomly casts "Dischord" -No Elemental dmg
BrittleClaw- Randomly casts "Shrapnel" -No Elemental dmg
LivingStaff- Randomly casts "Tentacle" -Poison Elemental
If used as an item in battle, Living staff casts "tentacle", then breaks.
IridiumBlade- Randomly casts "Meteor" -No elemental dmg
BlueNorther- Randomly casts "Absolute-Zero" -Ice Elemental
HeatWave- Randomly casts "FlareStar" -Fire Elemental
MonsoonEdge- Randomly casts "FlashRain" -Thunder Elemental
So, do you have to sacrifice an existing weapon?
Or can you just make a new one from scratch?
unfortunately some moves like Tentacle and Sharpnel are monster only skills, and the coding for that is in an unkown area compared to the rest, but Lord J did tell me he found the data and will sort it all out and give it to the FF6MDE editor guy
as 4 me I had an idea 4 a weapon that is like a blade with a chain, and it looks like when you throw a dirk @ an enemy (@ least that's the animation 4 it) but I gotta look into how to implement that animation 4 the weapon
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"
-HNIC
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