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Making Gogo "normal"

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Okaaaay. Looking at bank C3, I think you can actually make that switch just by changing one byte so that you bypass a lot of code.

Code:
C3/2244:    A509        LDA $09        (from C3/2222)
C3/2246:    8980        BIT #$80       (did you press B?)
C3/2248:    F00A        BEQ $2254      (branch if not, BPL...)
C3/224A:    20A90E      JSR $0EA9
C3/224D:    A904        LDA #$04
C3/224F:    8527        STA $27        (init the main menu, queue up to execute at C3/1A8A)
C3/2251:    6426        STZ $26        (fade out)
C3/2253:    60          RTS

That BEQ $2254 takes you to the code that handles Gogo's custom status menu, where it checks for Gogo and then exits (via RTS) if the character is not Gogo. Which meaaaaans that you /should/ be able to just RTS instead. I think.

This is untested! But give this a try. Change:

Code:
C3/2248:    F00A

to

Code:
C3/2248:    F009

which points that BEQ to C2/2253 instead of /2254, aka the closest RTS.


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Messages In This Thread
Making Gogo "normal" - by Scorcher - 07-21-2014, 06:03 AM
RE: Making Gogo "normal" - by GrayShadows - 07-21-2014, 12:01 PM
RE: Making Gogo "normal" - by Scorcher - 07-21-2014, 01:54 PM
RE: Making Gogo "normal" - by GrayShadows - 07-21-2014, 02:05 PM
RE: Making Gogo "normal" - by Scorcher - 07-21-2014, 02:25 PM
RE: Making Gogo "normal" - by GrayShadows - 07-21-2014, 04:01 PM
RE: Making Gogo "normal" - by Scorcher - 07-21-2014, 05:38 PM
RE: Making Gogo "normal" - by GrayShadows - 07-21-2014, 08:08 PM
RE: Making Gogo "normal" - by Scorcher - 07-21-2014, 10:25 PM
RE: Making Gogo "normal" - by Gi Nattak - 07-21-2014, 10:48 PM
RE: Making Gogo "normal" - by Scorcher - 07-21-2014, 11:31 PM
RE: Making Gogo "normal" - by Gi Nattak - 07-21-2014, 11:35 PM
RE: Making Gogo "normal" - by Scorcher - 07-21-2014, 11:46 PM
RE: Making Gogo "normal" - by Scorcher - 07-25-2014, 03:01 AM
RE: Making Gogo "normal" - by Gi Nattak - 07-25-2014, 03:32 AM
RE: Making Gogo "normal" - by GrayShadows - 07-25-2014, 11:33 AM
RE: Making Gogo "normal" - by Scorcher - 07-25-2014, 04:41 PM

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