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Reverse actors HP MP progression
06-16-2014, 07:19 AM
Did you jump to a +#$200 location? cause even if the raw address changes for the headered rom, the actual address, as far as the game is concerned, stays exactly the same. For example:
if your raw address on a headered ROM is 0000D813, then your emulation address is C0/0D613, therefore your jump should be 22 13 D6 C0 (JSR long to C0/D613). Your JSLs always use C0,C1,C2, etc... The emulation address never changes whether you are headered or not, only the RAW address for where you are actually working. It can be a little confusing.
if your raw address on a headered ROM is 0000D813, then your emulation address is C0/0D613, therefore your jump should be 22 13 D6 C0 (JSR long to C0/D613). Your JSLs always use C0,C1,C2, etc... The emulation address never changes whether you are headered or not, only the RAW address for where you are actually working. It can be a little confusing.
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