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Reverse actors HP MP progression

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Use NOP to fill unused bytes.

There are a few things you can do different in the interest of efficiency. For instance, instead of jumping from C2/A28C, you can try this:

Code:
C2/A28E

LDA #$27
JSR $D613

C2/D613

STA $1F
LDX $4216      ; The instruction we replaced with the JSR above.
RTS

Anyway, it's hard to say what the problem is off-hand, but I don't think anything you changed there should affect the game's boot sequence.

I don't have time to test it right now, but I will if I can find time later.


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Messages In This Thread
Reverse actors HP MP progression - by Tenkarider - 06-12-2014, 07:43 AM
RE: Reverse actors HP MP progression - by Cyprus - 06-12-2014, 07:54 AM
RE: Reverse actors HP MP progression - by Cyprus - 06-12-2014, 09:16 AM
RE: Reverse actors HP MP progression - by Cyprus - 06-12-2014, 03:28 PM
RE: Reverse actors HP MP progression - by B-Run - 06-13-2014, 07:20 AM
RE: Reverse actors HP MP progression - by Cyprus - 06-13-2014, 10:41 AM
RE: Reverse actors HP MP progression - by Cyprus - 06-13-2014, 04:43 PM
RE: Reverse actors HP MP progression - by madsiur - 06-14-2014, 06:42 PM
RE: Reverse actors HP MP progression - by madsiur - 06-14-2014, 07:47 PM
RE: Reverse actors HP MP progression - by Synchysi - 06-15-2014, 11:50 AM
RE: Reverse actors HP MP progression - by B-Run - 06-16-2014, 07:19 AM
RE: Reverse actors HP MP progression - by B-Run - 06-17-2014, 03:16 PM

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