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Reverse actors HP MP progression
Use NOP to fill unused bytes.
There are a few things you can do different in the interest of efficiency. For instance, instead of jumping from C2/A28C, you can try this:
Anyway, it's hard to say what the problem is off-hand, but I don't think anything you changed there should affect the game's boot sequence.
I don't have time to test it right now, but I will if I can find time later.
There are a few things you can do different in the interest of efficiency. For instance, instead of jumping from C2/A28C, you can try this:
Code:
C2/A28E
LDA #$27
JSR $D613
C2/D613
STA $1F
LDX $4216 ; The instruction we replaced with the JSR above.
RTS
Anyway, it's hard to say what the problem is off-hand, but I don't think anything you changed there should affect the game's boot sequence.
I don't have time to test it right now, but I will if I can find time later.
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