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Ending Graphics
Those graphics are located from C4/F677 to C4/F8F7 (headered ROM). You can uncompress them with an utility such as PeerSpriteViewer.
You can see that the graphics offset is called here. You could maybe NOP the call at C3/E273. I think that way shadow's ending graphics would not appear at all:
You can see that the graphics offset is called here. You could maybe NOP the call at C3/E273. I think that way shadow's ending graphics would not appear at all:
Code:
C3/EF48: A077F4 LDY #$F477 (From C3/E273 - Shadow)
C3/EF4B: A9C4 LDA #$C4
C3/EF4D: 2061DD JSR $DD61
C3/EF50: A000C0 LDY #$C000
C3/EF53: 84E7 STY $E7
C3/EF55: A97E LDA #$7E
C3/EF57: 85E9 STA $E9
C3/EF59: A08003 LDY #$0380
C3/EF5C: 84EB STY $EB
C3/EF5E: 64ED STZ $ED
C3/EF60: 64EE STZ $EE
C3/EF62: A00060 LDY #$6000
C3/EF65: 4CB9DD JMP $DDB9
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