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Ending Graphics

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Those graphics are located from C4/F677 to C4/F8F7 (headered ROM). You can uncompress them with an utility such as PeerSpriteViewer.

You can see that the graphics offset is called here. You could maybe NOP the call at C3/E273. I think that way shadow's ending graphics would not appear at all:

Code:
C3/EF48:    A077F4      LDY #$F477        (From C3/E273 - Shadow)
C3/EF4B:    A9C4        LDA #$C4
C3/EF4D:    2061DD      JSR $DD61
C3/EF50:    A000C0      LDY #$C000
C3/EF53:    84E7        STY $E7
C3/EF55:    A97E        LDA #$7E
C3/EF57:    85E9        STA $E9
C3/EF59:    A08003      LDY #$0380
C3/EF5C:    84EB        STY $EB
C3/EF5E:    64ED        STZ $ED
C3/EF60:    64EE        STZ $EE
C3/EF62:    A00060      LDY #$6000
C3/EF65:    4CB9DD      JMP $DDB9
  Find
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  • fedorajoe (09-10-2013)



Messages In This Thread
Ending Graphics - by fedorajoe - 09-10-2013, 01:08 AM
RE: Ending Graphics - by madsiur - 09-10-2013, 02:04 AM
RE: Ending Graphics - by fedorajoe - 09-10-2013, 12:24 PM

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