Users browsing this thread: 4 Guest(s)
Expanding NPC Sprite sheets
08-14-2013, 10:43 AM
Its actually much simpler than that, Eggers. The game knows how to handle the data, I just need to point it in the right place. Overworld/NPC sprites are easy because there's already a huge table. Expanding the battle sprites is a little more tricky since it only accounts for, i think, 24 battle sprites. But all I have to do to fix this is move the code directly after the pointer list and then add more data to the table! The game then looks for the pointers with the sprite ID as an offset and finds the data needed in the code. Essentially, the game can treat it like any other sprite, I don't even have to get into the nitty-gritty details of how the game works.
The OAM might be a little more complicated... we will see.
The OAM might be a little more complicated... we will see.
Let's Hack FF6 Stream: https://www.twitch.tv/b_run_
FFVI - Children of Vector: http://www.ff6hacking.com/forums/showthr...p?tid=2386
Monster AI Upgrade Patch: http://www.ff6hacking.com/forums/showthr...p?tid=2673
MMMMMagic 2.0: http://www.ff6hacking.com/forums/showthr...p?tid=3330
« Next Oldest | Next Newest »
![]() |
![]() |
|||
|
||||
![]() |
![]() |
Users browsing this thread: 4 Guest(s)