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Advice Wanted
Thank you very much!
Now I see how SNES 2bpp and 4bpp work.
I meant if I already have a some tiles, which looking normal (for example, when I open ROM file with Tile Editor character sprites are looking normal), can I be sure that I don't need to push these buttons for the purpose of finding other tiles that look disrupted. Or I have to look through the ROM file 32 times to be 100% sure that I don't miss anything (if 4bpp).
I found "Small font" in 2bpp format
But didn't get how to see "Large font"...and actually didn't understand what mean decimals in brackets.
And in addition, I can't find dialogue font by Relative Search...
Now I see how SNES 2bpp and 4bpp work.
(07-07-2013, 05:36 PM)Madsiur Wrote: For the first question, read my answer about the ''Byte forward button'' in the previous post.
I meant if I already have a some tiles, which looking normal (for example, when I open ROM file with Tile Editor character sprites are looking normal), can I be sure that I don't need to push these buttons for the purpose of finding other tiles that look disrupted. Or I have to look through the ROM file 32 times to be 100% sure that I don't miss anything (if 4bpp).
(07-07-2013, 05:36 PM)Madsiur Wrote:Code:0481C0 0491BF FONT No "Small Font Graphics Data (8x8x2, 16 bytes each)"
0492C0 04A6BF FONT No "Large Font Graphics Data (16x11x1, 22 bytes each, range 0x20-0x7F)
I found "Small font" in 2bpp format
But didn't get how to see "Large font"...and actually didn't understand what mean decimals in brackets.
And in addition, I can't find dialogue font by Relative Search...
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