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Damage cap removal patch
08-15-2012, 08:35 AM
The original plan was to only put it on a handful of abilities for offensive characters so that multi-hit moves aren't required for good damage output. The relic and status ideas are extra and will depend on balancing. My hack will have a harder late game, and very hard post-game. So no worries there. Maybe I will scale back the damage to 19,999 max.
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