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Damage cap removal patch

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The original plan was to only put it on a handful of abilities for offensive characters so that multi-hit moves aren't required for good damage output. The relic and status ideas are extra and will depend on balancing. My hack will have a harder late game, and very hard post-game. So no worries there. Maybe I will scale back the damage to 19,999 max.
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Messages In This Thread
Damage cap removal patch - by B-Run - 08-13-2012, 11:45 AM
RE: Damage cap removal patch - by Catone - 08-13-2012, 01:51 PM
RE: Damage cap removal patch - by Angelo26 - 08-13-2012, 02:34 PM
RE: Damage cap removal patch - by B-Run - 08-14-2012, 08:48 AM
RE: Damage cap removal patch - by Zeemis - 08-14-2012, 11:29 AM
RE: Damage cap removal patch - by Catone - 08-14-2012, 01:12 PM
RE: Damage cap removal patch - by B-Run - 08-15-2012, 08:35 AM

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