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Damage cap removal patch
08-14-2012, 01:12 PM
Yeah, balance and 32k dmg dont really join hand-in-hand while tip toeing through tulips without a little convincing... Sorry, old very bad song referance there.
That being said, I played with this last night and, while very enjoyable to slap that many numbers on some critter stupid enough to attack you is fun, a serious overhaul of end game monster hp is pretty much required at this point. Old super Kefka gonna need a few mil hp to be a challenge...
Also, the bug fix for magic power 140+ overflow, if not already installed. I didnt test without it but I would imagine its still required? The readme file with this, while detailed, flows logically not numerically. About the only patch Ive installed so far actually using a patcher. Rest Ive mapped and done manually, in other words, not exactly sure where it goes.
That being said, I played with this last night and, while very enjoyable to slap that many numbers on some critter stupid enough to attack you is fun, a serious overhaul of end game monster hp is pretty much required at this point. Old super Kefka gonna need a few mil hp to be a challenge...
Also, the bug fix for magic power 140+ overflow, if not already installed. I didnt test without it but I would imagine its still required? The readme file with this, while detailed, flows logically not numerically. About the only patch Ive installed so far actually using a patcher. Rest Ive mapped and done manually, in other words, not exactly sure where it goes.
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