Poll: What should I focus on? This poll is closed. |
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My FF3us hacking project | ![]() ![]() ![]() |
3 | 37.50% |
My hacking project ported to RPG Maker with the FFVI SDK | ![]() ![]() ![]() |
0 | 0% |
My FFVI Advance editor | ![]() ![]() ![]() |
3 | 37.50% |
FFV Hacking and become a FFV specialist | ![]() ![]() ![]() |
0 | 0% |
FF2us Hacking and become a specialist | ![]() ![]() ![]() |
1 | 12.50% |
Start a Final Fantasy clone in C# (XNA development) | ![]() ![]() ![]() |
0 | 0% |
Start spriting | ![]() ![]() ![]() |
1 | 12.50% |
Total | 8 vote(s) | 100% |
* You voted for this item. | Show Results |
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Next project
07-23-2012, 04:01 PM
(07-23-2012, 02:45 PM)Madsiur Wrote: This version of the game...its got minor issues compared to the SNES. Basically, some sound effects didn't transfer properly (noticiable in stuff like Ultima, primarily, but only if you heard the original), music is handled awkwardly (badly timed ending medley, for one, or Figaro Flashback comes to mind, where "Coin Song" keeps playing when its suppose to be silent during the last scene of that, are two examples of what I mean), and some animations have slow downs, though only the real complicated ones, and its more "Its slower than its suppose to be" rather than actual lag.
source: http://www.gamefaqs.com/boards/930370-fi...e/49881479
The same thing happened with FF5, but a patch was released to fix this issue. In the patch, the songs are restored to the original snes versions, and the animations are sped up. I wish there was a similar patch for FF6advance.
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