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how to change the skill "possess"
03-03-2012, 03:46 PM
(03-03-2012, 01:32 PM)Madsiur Wrote: Well I made it work..I changed the skill possess to a spell casted, in this case fire. It was simply, the only thing to watch is to jump at the right place at the end. I used Storm code as a base. You can change the #$00 to any other magic. You can make possess behave like any command but the code would be different each time.:
Code:C2/17E5: A9 00 LDA #$00 (fire)
C2/17E7: 85 B6 STA $B6 (Set spell/animation)
C2/17E9: A9 02 LDA #$02 (Magic)
C2/17EB: 85 B5 STA $B5 (Set command)
C2/17ED: 4C 5F 17 JMP $175F (jump to subroutine C2/175F)
C2/18F0: EA NOP (nothing)
C2/18F1: EA NOP (nothing)
C2/18F2: EA NOP (nothing)
Here's a video showing the change: http://www.youtube.com/watch?v=89B42bQ003Q
(03-03-2012, 10:23 AM)CrumpledMedal Wrote: I would toy with it if I had a decent hex editor that does not crash my rom, anytime I do hex editing(well most of the time, sometimes I end up coding something by accident) If I had a good hex editor, maybe just maybe i would.
Unless you use a really deficient product, a hex editor doesn't make a ROM crash. Try WindHex or HxD, they are free and work fine. It might also be your coding that make your ROM crash...
I think that's what it was, I just need help with translating the coding of the game and knowing what changes what. I'm sure some people on here are asking the same questions I am.
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