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General Hex Question
Gosh..I shouldn't have slept all day I miss all the good questions![Smile Smile](https://www.ff6hacking.com/forums/images/smilies/smile.png)
I just wanted to says that if you write events in the F1 bank, FF6Le Rogue uses the same bank as the default expansion bank (and not F0 like it is suppose to be). This is a display bug Lord J mentioned about in another forum. So your events could potentially be erased by FF6LE when you save with the editor if he needs to use his expansion bank. The location of the expansion bank can be change, just look at the first post in the FF6Le Rogue thread for the steps to do so.
But anyway I wouldn't personally use FF6LE Rogue because of the nasty Serpent Trench potential bug...
Edit:
The physical address of your code will move of 200 bytes but everything will work anyway.
The address to jump to will remain the same as the game take in account the header if there is one when it jumps somewhere (I mean when the game reads an address and jump). So you can reapply the header with no problem. The only advantage of a header is that you need one to apply some patches that were written on a ROM with a header.
![Smile Smile](https://www.ff6hacking.com/forums/images/smilies/smile.png)
I just wanted to says that if you write events in the F1 bank, FF6Le Rogue uses the same bank as the default expansion bank (and not F0 like it is suppose to be). This is a display bug Lord J mentioned about in another forum. So your events could potentially be erased by FF6LE when you save with the editor if he needs to use his expansion bank. The location of the expansion bank can be change, just look at the first post in the FF6Le Rogue thread for the steps to do so.
But anyway I wouldn't personally use FF6LE Rogue because of the nasty Serpent Trench potential bug...
Edit:
(02-23-2012, 08:38 PM)silvermaine Wrote: So, another quick question. If I remove the header and make event edits and then add the header back, will the boomerang trick correct itself to point to the correct address or do I need to go fix it?
The physical address of your code will move of 200 bytes but everything will work anyway.
The address to jump to will remain the same as the game take in account the header if there is one when it jumps somewhere (I mean when the game reads an address and jump). So you can reapply the header with no problem. The only advantage of a header is that you need one to apply some patches that were written on a ROM with a header.
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