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Lord J's FF6LE 'Rouge Version'
(02-07-2012, 05:07 AM)auraplatonic Wrote: Hello all
I was working with this program and it does what it intends to, however I am experiencing a crash issue. I originally made small minimap edits to South Figaro and when I got to the Serpent Trench for the first time the game crashes. I went back to the pre-mapedited version and the game runs fine, so I tried opening that rom in the editor and just saving without making any edits. The game now runs but just goes to a black screen where the ST background music continues to play. I tried this even on a fresh non-altered rom with the same results.
I tried to do some research on the source of any issues but couldn't find anything, so any help offered would be greatly appreciated, thanks in advance!
I don't have a answer to your problem but it's a major bug. I tried to reproduce your bug and sadly I did succeded many times with different approches.
What I did is I took a clean 1.0 headered ROM , and expanded it to 32mbit with FF3usME. I did not save in FF3usME after expanding my ROM. I opened FF6LE and loaded the levels. I saved the levels then saved the ROM.
What's next is the changes made to the ROM with a no modification save. I did create a patch with the buggy ROM to see what was changed:
Code:
Offset Size RLE IPS_File_Range IPS_File_Size
------ ---- ID 00000000-00000004 5
0101DE 2 No 00000005-0000000B 7 (this is normal it's a checksum modification)
18E8BA 1 No 0000000C-00000011 6 (same change in old LE)
18E90F A6 No 00000012-000000BC AB (same change in old LE)
19CF8E 2 No 000000BD-000000C3 7 (same change in old LE)
2EB410 4 No 000000C4-000000CC 9 (???)
2EB41E 8 No 000000CD-000000D9 D (???)
2EB44C 5 No 000000DA-000000E3 A (???)
2ED834 5D8E No 000000E4-00005E76 5D93 (???)
2F4E46 52A6 No 00005E77-0000B121 52AB (this is what scrap the Serpent Trench map I think)
2FE89B 41E No 0000B122-0000B544 423 (???)
330200 47B No 0000B545-0000B9C4 480 (write $47B bytes in the empty bank F3, my expansion bank...why???)
------ ---- EOF 0000B9C5-0000B9C7 3
It does scrap you Serpent Trench map badly. The rest of the game seems to be okay. The bug occured with a no change save, a save with 1 tile changed on the WOB, a save with 1 tile changed on a mini-map and a game saved with a significant amount of tiles changed on a mini-map and WOB map. I did try multiple things with clean ROMs everytime. My hack was also affected by that, but I have backups that are ok...I can't tell for sure when this bug does not occur...
You might be better with the old LE that didn't have such a bug I think or maybe it was already there and I didn't knew about it...Maybe Lord J would know more about it than us as he modified the source to create the Rogue version.
Edit: I just tried the same thing with the old LE and the bug didn't occured.
Here's the changes to the ROM with a no modification save in the old LE:
Code:
Offset Size RLE IPS_File_Range IPS_File_Size
------ ---- ID 00000000-00000004 5
0101DE 2 No 00000005-0000000B 7
18E8BA 1 No 0000000C-00000011 6
18E90F A6 No 00000012-000000BC AB
19CF8E 2 No 000000BD-000000C3 7
------ ---- EOF 000000C4-000000C6 3
2nd edit: I thought today that maybe you have to save with FF3usME at least once first to not trigger the bug because saving in FF3usMe shift/move data as well. I saved an expanded ROM with FF3usME after changing a monster HP and then I did the same process as yesterday. The bug in FF6LE Rogue is still there.
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