Users browsing this thread: 1 Guest(s)
Keeping the ghosts in battle after K0?
05-30-2016, 11:58 AM
I'm making the ghost character into something else that follows you in the Phantom Train, kind of like Reaper in RotDS. I also want him to stay after battle even after he's been KO'ed. I do believe this is possible. I found this in the C2 bank at C2/493F, probably checks if the character is a ghost and remove them from battle if KO, zombie or petrified. Would a simple EA EA work, or is there something else to it?
Thanks!
Thanks!
Step forward, spriters! We are also responsible to make hacks look new and fresh, we are no less important than code or ASM hackers! CHARGE!!
05-30-2016, 01:37 PM
That is the correct code yes. Removing this line in particular should do it:
C2/4945: BD E4 3E LDA $3EE4,X (Check for Dead, Zombie, or Petrify)
So yeah EA EA EA.
C2/4945: BD E4 3E LDA $3EE4,X (Check for Dead, Zombie, or Petrify)
So yeah EA EA EA.
05-30-2016, 02:01 PM
That was easy! Thanks Gi!!
Step forward, spriters! We are also responsible to make hacks look new and fresh, we are no less important than code or ASM hackers! CHARGE!!
« Next Oldest | Next Newest »
Users browsing this thread: 1 Guest(s)