Tutorial: Editing Compressed Graphics - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Hacks, Resources and Tutorials (https://www.ff6hacking.com/forums/forum-1.html) +--- Forum: Narshe School (https://www.ff6hacking.com/forums/forum-14.html) +---- Forum: Graphics / Spriting (https://www.ff6hacking.com/forums/forum-24.html) +---- Thread: Tutorial: Editing Compressed Graphics (/thread-3204.html) |
Tutorial: Editing Compressed Graphics - madsiur - 04-22-2016 Peer Sprite Viewer & SNESpal: http://tinyurl.com/doku-ff6-snespal YY_CHR (C++ version): http://tinyurl.com/doku-ff6-yychr ROM map: http://tinyurl.com/doku-ff6-rommap Gimp: https://www.gimp.org/ YY-CHR & SNESpal Tutorial: https://www.youtube.com/watch?v=L0H2Xeh9Klc In this tutorial I'm covering how to edit compressed graphics with the help of Peer Sprite Viewer and YY-CHR. The process is similar to the one explained in the YY-CHR tutorial except you need to decompress the graphic before editing it and compress it after. I edit in this video the shield (block) graphic. There are other compressed graphics in the ROM, some ending graphics, chocobo, airship and others. Battle status graphics: D2/E000 to D2/EBFF (headerless offset) Shield Palette: C2/B091 to C2/B09C (headerless offset) FF5 Shield Patch RE: Tutorial: Editing Compressed Graphics - B-Run - 08-25-2016 I need help getting the World of Balance overworld graphics... according to the wiki they ought to be between at EF114F and EF324F, but im getting gibberish when i try to bring them up in peer sprite viewer. I tested to make sure I had the right process by decompressing battle status graphics, which worked fine. RE: Tutorial: Editing Compressed Graphics - madsiur - 08-25-2016 Yes, you can view them correctly as GBA graphic format (4BPP) in YY-CHR. The offsets you have are correct. The first two bytes of the compressed data is the length of the data, in this case it matches. RE: Tutorial: Editing Compressed Graphics - madsiur - 09-14-2017 I made a written tutorial with this example. https://www.ff6hacking.com/wiki/doku.php?id=ff3:ff3us:tutorial:compressed RE: Tutorial: Editing Compressed Graphics - Mutteo - 04-20-2018 Hello. I'm new to this sprite editing. So I followed your video with a clean rom and I can't get anything to appear but this. (See Attachment) I am using windows 10, and I do have a net.framework installed but I can't seem to get past this. Would you have any idea how I could get this to work for me? Thank you for your time. RE: Tutorial: Editing Compressed Graphics - madsiur - 04-20-2018 (04-20-2018, 11:15 PM)Mutteo Wrote: Hello. I'm new to this sprite editing. So I followed your video with a clean rom and I can't get anything to appear but this. (See Attachment) I don't think PSV can deal with HiROM offsets. This image was what was used for the tutorial. If it's not a HiROM offset / absolute offset problem, you ROM might have an header and PSV is for non-headered ROMs or vice versa. It's probably more clear here: https://www.ff6hacking.com/wiki/doku.php?id=ff3:ff3us:tutorial:compressed RE: Tutorial: Editing Compressed Graphics - Mutteo - 04-20-2018 (04-20-2018, 11:27 PM)madsiur Wrote: I don't think PSV can deal with HiROM offsets. This image was what was used for the tutorial. If it's not a HiROM offset / absolute offset problem, you ROM might have an header and PSV is for non-headered ROMs or vice versa. Oh it's a "1"? I was following the codes off of this page http://www.ff6hacking.com/wiki/doku.php?id=ff3:ff3us:doc:asm:rom_map So I was using a "D" at the start So if I were to look for weapons to edit, the "Weapon Animation data" is it? which says it's ECE400-ECE6E7, I would replace "E" with "1" too? RE: Tutorial: Editing Compressed Graphics - madsiur - 04-20-2018 (04-20-2018, 11:38 PM)Mutteo Wrote: So if I were to look for weapons to edit, the "Weapon Animation data" is it? which says it's ECE400-ECE6E7, I would replace "E" with "1" too? No, you substract $C0 from the bank, so $ECE400 is $2CE400. RE: Tutorial: Editing Compressed Graphics - Mutteo - 04-21-2018 (04-20-2018, 11:55 PM)madsiur Wrote: No, you substract $C0 from the bank, so $ECE400 is $2CE400. Oh, thank you very much for the help, I'll get the hang of it eventually~ RE: Tutorial: Editing Compressed Graphics - Mutteo - 06-17-2020 It's been a while since I worked on this. I can't get my Peer Sprite Viewer to work anymore. I try to load any working rom into this, and I can't get any hex to show up or images and of course when i tried to decompress it, it crashed |