Magic description position - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Magic description position (/thread-2754.html) Pages:
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Magic description position - tsushiy - 12-18-2014 Hello, everyone. In addition, we would be able to want to one question. In the skills menu, do you be able to change the display position of the magic(esper, blitz, rore, and other) of the description? And say why, in FF6 the Japanese version, I window of description is small.So, of the window as FF6 English version, did you change the size and position, but location that determines the position of the description did not know. *left = normal FF6JP, right = Things that have changed the window position And if good, please lend your wisdom. Thanks. RE: Magic description position - dn - 12-19-2014 The address for the screen offset in the US version seems to be $C3572A. Japanese version seems to be $C35D87, but the routine seems to be different, because the offset doesn't work the same way. That's all I've been able to figure out. RE: Magic description position - tsushiy - 12-19-2014 >>dn Thank you for the valuable information. However, if you change the value of this part(3572A~35773), the position of the description (I want to to the left), did not change. I'll try looking for a little more myself. Thank you! RE: Magic description position - dn - 12-19-2014 $C3572A is an LDX command. You need to edit the value immediately after it. Quote:Unpack the text given its starting byte, offset, and pointer table[/quote] You need to completely leave the menu and re-enter it to get it to set correctly, as the game seems to handle all of the code when you load the menu. RE: Magic description position - tsushiy - 12-19-2014 >>dn I'm sorry if I wrong, you mean, (A2 C9 9E >> A2 XX XX) It is possible to change this part, what it is that can change the position of the legend? or would another part? I'm sorry it would be to question many times.and, very thanks! RE: Magic description position - dn - 12-19-2014 Yes, that would be the address. The English version should move the text offset propertly, but the Japanese version functions differently, and I'm not sure what you would need to do to fix it. It'll move the text offset, but it also starts making the game display wrong text. It may have something to do with the kanji code. [edit]On second inspection, the US version acts oddly as well. This is likely only part of the code. RE: Magic description position - tsushiy - 12-19-2014 >>dn I changed, A2 C9 9E >>> A2 C7 9E but, Character of the description statement was shifted. *left = A2 C7 9E, right = My ideal English I'm sorry the poor. RE: Magic description position - dn - 12-19-2014 Yes, I've noticed that as well. It seems to have the beginning value set elsewhere, and I am presently unable to find it. RE: Magic description position - tsushiy - 12-19-2014 >>dn Various and thank you! I was able to understand it is a little. I do not know if you can find what it is, but I would like to look for a place that continue to determine the location of the description. RE: Magic description position - dn - 12-19-2014 Okay, thanks to some old work by ChrisRPG I happen to have lying around, I found it. JP rom: $C3AFC5 LDX $8049 Change this as necessary, it seems to work properly. Positions need to be increased or decreased by +2 or -2 per tile, as with all over text code, or you'll get garbage, possibly a crash. Changing it to LDX $8039 seems to be what you want, but you should test with multiple values to be sure. |