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adding a new boss to the game - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Darill's Tomb (https://www.ff6hacking.com/forums/forum-42.html) +--- Thread: adding a new boss to the game (/thread-392.html) Pages:
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RE: adding a new boss to the game - kmfdm515 - 03-10-2010 ok, just wanted to see if there was an unused map space people generally used to insert stuff. i'll give 19E a shot and see how it goes. RE: adding a new boss to the game - kmfdm515 - 03-12-2010 looks like it won't work with those unused sections...they don't seem to save right or work right. i'm doing something similar to your mod (using the chocobo stable), but i was trying to have a gravestone that triggered a boss fight when you inspected it or walked up to it. is there any way to create a new event that triggers my boss fight, instead of using a monster-in-a-box? i can add an event, but i just get a list of event #s to choose from... RE: adding a new boss to the game - Zeemis - 03-12-2010 If they don't work/save right, then they may be the code of the game. There are certain parts of a rom wheres theirs graphics, and then theirs code sections. You should really watch some of my other videos. ![]() A lot of my videos cover your questions. My "Fat Ass Pikachu", "Ozma", etc, they all cover your questions where you walk up, press A on the sprite in front of you and you get attacked. RE: adding a new boss to the game - kmfdm515 - 03-13-2010 Thanks Zeemis...I looked at both of those mods you mentioned. You used the Atma Weapon event...are there no unused events I could use, or a way to create a new event and then point to it? I'm trying to keep the rest of the game intact... RE: adding a new boss to the game - kmfdm515 - 03-15-2010 or if not, is there a list of events w/ event #s anywhere so i could at least use a less-important (plot-wise) one? |