Reverse actors HP MP progression - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Reverse actors HP MP progression (/thread-2605.html) |
Reverse actors HP MP progression - Tenkarider - 06-12-2014 Here my new weird question: Is there a way to swap HP and MP progression, with regression? The same about swapping HP/MP increments with decrements... Here's an example: Terra lv1: HP 40 ---> Terra lv 99 HP 9992 average increment: +100 HP After the change: Terra lv1: HP 9992 ---> Terra lv 99 HP 40 average increment: -100 HP RE: Reverse actors HP MP progression - Cyprus - 06-12-2014 That is an Interesting question, but besides Lowering The HP increment Values in FF3usMe, I think it would probably require some advanced Hex Editing. But I think that would make for an Interesting Hack. RE: Reverse actors HP MP progression - Tenkarider - 06-12-2014 Tested ff3usMe, completely useless... While i was checking stuff on internet i thought to a possible challenge i could create... something like the FF6 Soul drain hack challenge... The more you'll fight, the more you'll become weaker but that involves only hp and mp... what will you choose? A weak tank, or a powerful perma-oneshot-HP group? Not so much changes in-game are required: - Boss with higher HP and speed(immune to clear status); - Create many dangerous situation for your save, something like a battle in which there are 3 monsters that gives 65535 XP x3 - Most espers will give as a lv boost a + 50% to HP, which means that you'll lose HP 1.5 times faster!!! ; I may start from a 0.5 beta version in which i won't put much attention on what may unbalance the game, the others will test it and then give me some advice on where it would be better some fix, just to save time That would be a full game hack challenge, so no more the whole same game with one new feature; It's not aimed to destroy the challenger, but it should be a new kind of challenge The concept of this hack is so much simple that it may reveal a viral challenge among gamers!! RE: Reverse actors HP MP progression - Cyprus - 06-12-2014 Now that sounds like a Challenge I'm willing to take! While FF3usME may be useless in helping you achieve this, I think you should wait and ask one of the Professionals Like Madsiur, or GreyShadows to help you with this Problem. RE: Reverse actors HP MP progression - Tenkarider - 06-12-2014 Seen? I created this thread for knowing the answer from someone like them Surely this thread won't escape... Just don't steal my idea PS. Even if i create this challenge, don't throw away Czar challenge, or i'll wait more time to create it XD RE: Reverse actors HP MP progression - Synchysi - 06-12-2014 HP boosts are handled in the esper bonus block, starting at C2/6170. In particular, the actual values are added together at C2/618F. To decrement HP and MP gains (since both share this particular block of code), you can try simply changing the instruction from ADC to SBC. RE: Reverse actors HP MP progression - Tenkarider - 06-12-2014 What tool should i use to access this codes? Anyway with actual values you mean something like starting HP value at level 1, or HP value after you subtracted HP negative boost due to a LV up, right? RE: Reverse actors HP MP progression - Synchysi - 06-12-2014 This is assembly hacking, so you'd need a hex editor. Hex Workshop is fantastic, but isn't free. My favorite free hex editor is HxD. At C2/618F, you'll see 75, which is the hex code for the ADC (add with carry) instruction. To change that to SBC (subtract with carry), just change the 75 to F5. The values I was referring to are the character's current max HP and the amount to increase it by at level up. These get added together at the location I specified and saved as the character's new max HP. RE: Reverse actors HP MP progression - Cyprus - 06-12-2014 Tenkarider Wrote:PS. Even if i create this challenge, don't throw away Czar challenge, or i'll wait more time to create it XD Oh, I Won't. RE: Reverse actors HP MP progression - Tenkarider - 06-12-2014 Then i guessed that I was afraid that required hex editing And so, we finally meet, you scum!!!(the hex editor) That will be work in progress for a while, i think. |