Value:Visual FX
This variable is a little special. The first 3 bits (Intro) work as a list, while the later 5 (FX) work as a bit-wise table.
Intro
ID | Intro | Notes |
---|---|---|
0 | Normal | |
1 | Drop | |
2 | Scroll Up | |
3 | Fade | Not Used |
4 | Cinematic | Demo Battles |
5 | Scroll Right | |
6 | ? | |
7 | ? |
FX
ID | FX | Notes |
---|---|---|
08 | ? | Not used |
10 | Wall Barrier | Used in Phoenix Tower |
20 | Invalid Target | Used in Final Battle |
40 | Underwater | Used in Sunken Worus Tower |
80 | Credits |