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=== RAM Map === | === RAM Map === | ||
+ | * [[FFV RAM map|SNES RAM Map]] (wiki format) | ||
* [http://erick.guillen.com.mx/Codes/SNES%20Final%20Fantasy%20V.txt SNES RAM Map] ''(samurai goroh)'' | * [http://erick.guillen.com.mx/Codes/SNES%20Final%20Fantasy%20V.txt SNES RAM Map] ''(samurai goroh)'' | ||
* [http://tenchinohoukai.cavesofnarshe.com/final_fantasy_v_offset.txt SNES RAM Map] ''(InstructrTrepe)'' 2004 | * [http://tenchinohoukai.cavesofnarshe.com/final_fantasy_v_offset.txt SNES RAM Map] ''(InstructrTrepe)'' 2004 | ||
− | |||
=== Disassembly === | === Disassembly === | ||
+ | * [[File:IconNew24.png]] [https://www.ff6hacking.com/ff5wiki/images/9/95/Ff5j_asm.txt ALL (J)] ''(everything8215)'' Excellent disassembly of pretty much ALL code, 2022 | ||
+ | * [[File:IconNew24.png]] [https://www.ff6hacking.com/ff5wiki/images/0/00/Ff5j_asm_Squall.txt ALL (J)] ''(Squall_FF8)'' Extended commentary on everything8215 disassembly, 2022 | ||
* [https://www.ff6hacking.com/ff5wiki/Squall/Bank_C0_disassembly.txt Bank C0] ''(Lenophis)'' | * [https://www.ff6hacking.com/ff5wiki/Squall/Bank_C0_disassembly.txt Bank C0] ''(Lenophis)'' | ||
− | * [https://www.ff6hacking.com/ff5wiki/ | + | * [[File:IconNew24.png]] [https://www.ff6hacking.com/ff5wiki/images/b/b4/Ff5codeC0.txt Bank C0] ''(Leet Sketcher)'' New very well commented work. Almost 50% is done, 2022 |
* [https://www.ff6hacking.com/ff5wiki/Squall/Speech_C0.txt Bank C0] ''(noisecross)'' Section of C0 responsible for speech, 2013 | * [https://www.ff6hacking.com/ff5wiki/Squall/Speech_C0.txt Bank C0] ''(noisecross)'' Section of C0 responsible for speech, 2013 | ||
* [https://www.ff6hacking.com/ff5wiki/Squall/FFV_Banc_C1_asm.txt Bank C1 (J)] ''(noisecross)'' Excellent disassembly with comments and blocks, v0.6, 2014 | * [https://www.ff6hacking.com/ff5wiki/Squall/FFV_Banc_C1_asm.txt Bank C1 (J)] ''(noisecross)'' Excellent disassembly with comments and blocks, v0.6, 2014 | ||
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* [http://tenchinohoukai.cavesofnarshe.com/ff5_c2.txt Bank C2] ''(InstructrTrepe)'' 2004 | * [http://tenchinohoukai.cavesofnarshe.com/ff5_c2.txt Bank C2] ''(InstructrTrepe)'' 2004 | ||
* [https://www.ff6hacking.com/ff5wiki/Squall/ff5_asm_c2.txt Bank C2 (J)] ''(Shingo Endo)'' Japanese comments for Japan version | * [https://www.ff6hacking.com/ff5wiki/Squall/ff5_asm_c2.txt Bank C2 (J)] ''(Shingo Endo)'' Japanese comments for Japan version | ||
+ | * [[File:IconNew24.png]] [https://github.com/Modoh/FF5Assembly/ Bank C2] ''(Modoh)'' Battle logic code fully labeled and ready for reassembly, 2024 | ||
* [https://www.ff6hacking.com/ff5wiki/Squall/Bank_C3_disassembly.txt Bank C3] ''(Lenophis)'' | * [https://www.ff6hacking.com/ff5wiki/Squall/Bank_C3_disassembly.txt Bank C3] ''(Lenophis)'' | ||
* [https://www.ff6hacking.com/ff5wiki/Squall/Bank_C4_disassembly.txt Bank C4] ''(Lenophis)'' | * [https://www.ff6hacking.com/ff5wiki/Squall/Bank_C4_disassembly.txt Bank C4] ''(Lenophis)'' | ||
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=== Tutorials === | === Tutorials === | ||
* [[Monster_Graphics|Monster Graphics]] ''(Squall_FF8)'' A detail description of SNES monster graphics, v1.1, 2019 | * [[Monster_Graphics|Monster Graphics]] ''(Squall_FF8)'' A detail description of SNES monster graphics, v1.1, 2019 | ||
− | * [[Spell_Customization|Spell Customization]] ''(Praetarius5018)'' (SNES) | + | * [[File:IconNew24.png]] [[Money|Money]] ''(Squall_FF8)'' A detail description of internals of FF5 money (GIL), v1.1, 2016 |
+ | * [https://www.ff6hacking.com/ff5wiki/Squall/SNES_PPU_Tutorial.pdf SNES PPU Tutorial] ''(Squall_FF8)'', In depth explanation of SNES PPU primitives, v1.0, 2017 | ||
+ | * [[Spell_Customization|Spell Customization]] ''(Praetarius5018)'' (SNES), 2019 | ||
+ | * [https://www.youtube.com/watch?v=57ibhDU2SAI&list=PLHQ0utQyFw5KCcj1ljIhExH_lvGwfn6GV Super NES Features] ''(Retro Game Mechanics Explained)'', Video Tutorial - excellent well explained, 2016-2019 | ||
=== Sources === | === Sources === | ||
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* [https://github.com/mogue/SNES-SRM-Checksum-Fix SNES-SRM-Checksum-Fix] | * [https://github.com/mogue/SNES-SRM-Checksum-Fix SNES-SRM-Checksum-Fix] | ||
* [https://github.com/noisecross/noiSNESs_Brr_Finder noiSNESs_Brr_Finder] ''(noisecross)'' Rips BRR data form any file containg it | * [https://github.com/noisecross/noiSNESs_Brr_Finder noiSNESs_Brr_Finder] ''(noisecross)'' Rips BRR data form any file containg it | ||
+ | * [[File:IconNew24.png]] [https://github.com/Birdulon/ff5reader FF5Reader] ''(Birdulon)'' Python visualizer of FF5 graphical elements, 2018 | ||
=== Wikis === | === Wikis === | ||
− | * [https://datacrystal. | + | * [https://datacrystal.tcrf.net/wiki/Final_Fantasy_V DataCrystal] |
* [https://www9.atwiki.jp/ffbin/ ffbin wiki (Japanese)] Excellent resource. Short info for other FF titles. | * [https://www9.atwiki.jp/ffbin/ ffbin wiki (Japanese)] Excellent resource. Short info for other FF titles. | ||
* [http://s-endo.skr.jp/ Shingo Endo's site] | * [http://s-endo.skr.jp/ Shingo Endo's site] | ||
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=== Other === | === Other === | ||
* [https://gamefaqs.gamespot.com/ps/562810-final-fantasy-v/faqs/30040 FFV Algorithms and Stats] ''(J. L. Tseng aka InstructrTrepe)'', v2.6, 2004 | * [https://gamefaqs.gamespot.com/ps/562810-final-fantasy-v/faqs/30040 FFV Algorithms and Stats] ''(J. L. Tseng aka InstructrTrepe)'', v2.6, 2004 | ||
− | * [http://www.romhacking.net | + | * [https://web.archive.org/web/20170808224054/http://slickproductions.org/forum/index.php SlickProdution] ''archive in Wayback Machine'' |
+ | * [https://www.romhacking.net/documents/627/ FFV Save Format] ''(MottZilla)'', v1.2, 2012 | ||
* [[FFV Bugs and Glitches]] | * [[FFV Bugs and Glitches]] | ||
* [[Glossary|Glossary, Vocabulary, Jargon, etc.]] | * [[Glossary|Glossary, Vocabulary, Jargon, etc.]] | ||
+ | |||
+ | |||
* [[Compression|FFV compression methods]] ''(noisecross)'', v1.0, 2015 | * [[Compression|FFV compression methods]] ''(noisecross)'', v1.0, 2015 | ||
+ | * [[Title_screen|Title screen]] ''(noisecross)'', v1.0, 2015 | ||
+ | * [[Menu_data|Menu drawing data]] ''(noisecross)'', v1.0, 2015 | ||
+ | * [[Treasures|Treasures]] ''(noisecross)'', v1.0, 2015 | ||
+ | * [[Locations|Locations]] ''(noisecross)'', v0.6, 2019 | ||
+ | * [https://www.ff6hacking.com/ff5wiki/Squall/Map_Descriptors_v1.1.xlsx Map Description] ''(noisecross)'', 2018 | ||
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* [https://www.ff6hacking.com/ff5wiki/Squall/Menu_Stuff.zip Menu Guide] ''(LightPhoenix)'' | * [https://www.ff6hacking.com/ff5wiki/Squall/Menu_Stuff.zip Menu Guide] ''(LightPhoenix)'' | ||
* [https://www.ff6hacking.com/ff5wiki/Squall/Timers.txt Timers] ''(LightPhoenix)'' | * [https://www.ff6hacking.com/ff5wiki/Squall/Timers.txt Timers] ''(LightPhoenix)'' | ||
− | * [https://www. | + | |
+ | |||
+ | * [https://www.dropbox.com/sh/xku58gtxj4a78eu/AAAopaGWu7HS8KeTYN1rB1LQa?dl=0 x0_000 Notes] ''(x0_000)'' Extensive notes on GBA version | ||
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* [http://ff5aki.blog115.fc2.com/ ff5aki's blog (Japanese)], creator of Final Fantasy V: Ancient Cave | * [http://ff5aki.blog115.fc2.com/ ff5aki's blog (Japanese)], creator of Final Fantasy V: Ancient Cave | ||
* [http://s8fp98fd5k.blog105.fc2.com/ s8fp98fd5k's blog (Japanese)], creator of FF5r | * [http://s8fp98fd5k.blog105.fc2.com/ s8fp98fd5k's blog (Japanese)], creator of FF5r | ||
+ | |||
+ | |||
+ | * [https://www.ff6hacking.com/ff5wiki/images/f/f1/README_-_English_-_BETA.txt ReadMe] Translated by Xardas ''(Inu)'' | ||
+ | * [https://www.ff6hacking.com/ff5wiki/images/5/53/Ff5_core_ENGLISH_0.5.txt Ff5_core] Translated by Xardas ''(Inu)'' | ||
+ | * [https://www.ff6hacking.com/ff5wiki/images/6/66/Ff5_core_config_EN.txt Ff5_core_config] Translated by Xardas ''(Inu)'' | ||
+ | |||
+ | |||
+ | * [http://6502.org/tutorials/65c816opcodes.html 65C816 Opcodes] ''(Bruce Clark)'' Excellent reference for 65C816 | ||
+ | * [https://raw.githubusercontent.com/Oleg-Imanilov/cheat-sheet-6502/master/cheat-sheet-65C02.png 65C02 Sheet] ''(Oleg Imanilov)'' Excellent sheet-reference for 65C026 | ||
+ | * [https://www.asm80.com/ ASM80] ''(Martin Malý)'' Amazing Web based IDE for cross assembly - 8080, 8085, Z80 and 6502 families, includes 65C816 | ||
== Utility == | == Utility == | ||
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* [https://www.ff6hacking.com/ff5wiki/Squall/FF5e_Map_Editor_v0.87.exe Map Editor] ''(noisecross)'', Excellent map editor with lot of info, v0.87, 2016 | * [https://www.ff6hacking.com/ff5wiki/Squall/FF5e_Map_Editor_v0.87.exe Map Editor] ''(noisecross)'', Excellent map editor with lot of info, v0.87, 2016 | ||
− | * [https://www.ff6hacking.com/ff5wiki/ | + | * [https://www.ff6hacking.com/ff5wiki/images/1/10/FF5e_Text_Editor_v1.7.zip Text Editor] ''(noisecross)'', Text editor with many functions and patches, v1.07, 2024 |
* [https://www.ff6hacking.com/ff5wiki/Squall/noiSNESs_Sound_Editor.exe SNES Sound Editor] ''(noisecross)'', Sound Editor, v0.9, 2019 | * [https://www.ff6hacking.com/ff5wiki/Squall/noiSNESs_Sound_Editor.exe SNES Sound Editor] ''(noisecross)'', Sound Editor, v0.9, 2019 | ||
* [https://www.ff6hacking.com/ff5wiki/images/7/74/FF5_editor_insertor.zip Text Editor (Spanish)] ''Butz Klauser'', Text editor in Spanish from Dark Devils Translations, v1? 2008 | * [https://www.ff6hacking.com/ff5wiki/images/7/74/FF5_editor_insertor.zip Text Editor (Spanish)] ''Butz Klauser'', Text editor in Spanish from Dark Devils Translations, v1? 2008 | ||
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== Patches == | == Patches == | ||
* [http://www.romhacking.net/download/translations/353/ English Translation] ''(RPGe)'', v1.1, 1998 | * [http://www.romhacking.net/download/translations/353/ English Translation] ''(RPGe)'', v1.1, 1998 | ||
− | * [http://ngplus.net/index.php?/files/file/50-final-fantasy-v-void-divergence/ Void Divergence] ''(Praetarius5018)'', Chrono Cross meets Bravely Default in this re-imagination of Final Fantasy 5, | + | * [http://ngplus.net/index.php?/files/file/50-final-fantasy-v-void-divergence/ Void Divergence] ''(Praetarius5018)'', Chrono Cross meets Bravely Default in this re-imagination of Final Fantasy 5, v1.500, 2019-10-26 |
<!-- * [https://www.bigbridge.studio/ Project Demi] ''(Caerulius)'', A Final Fantasy 5 Quality of Life romhack that breathes new life into a classic game. [https://github.com/caerulius/FFVCareerDay/releases GitHub page], v1.1, 2019 --> | <!-- * [https://www.bigbridge.studio/ Project Demi] ''(Caerulius)'', A Final Fantasy 5 Quality of Life romhack that breathes new life into a classic game. [https://github.com/caerulius/FFVCareerDay/releases GitHub page], v1.1, 2019 --> | ||
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'''InstructrTrepe''' | '''InstructrTrepe''' | ||
* Knife fix | * Knife fix | ||
− | * Power Drink fix | + | * [https://www.ff6hacking.com/ff5wiki/images/a/ac/Power_Drink.7z Power Drink fix] ''(InstructrTrepe)'', Power Drink will increase Attack Power as intended. |
− | * Observe fix | + | * [https://www.ff6hacking.com/ff5wiki/images/1/15/Observe_command.7z Observe fix] ''(InstructrTrepe)'', The Observe command will now display the Enemy's weakness. |
* [https://www.ff6hacking.com/ff5wiki/Squall/Patches/KissBless.rar Kiss of Blessing fix] ''(InstructrTrepe)'', Kiss of Blessing will no longer ignore Berserk immunity. | * [https://www.ff6hacking.com/ff5wiki/Squall/Patches/KissBless.rar Kiss of Blessing fix] ''(InstructrTrepe)'', Kiss of Blessing will no longer ignore Berserk immunity. | ||
− | * Fractional M | + | * [https://www.ff6hacking.com/ff5wiki/images/e/ec/Final_Fantasy_V_%28J%29_H_-_Fractional_M_%2B_Delta_3.7z Fractional M] ''(InstructrTrepe)'', The Multiplier can now be a rational number. |
'''Grond''' | '''Grond''' | ||
− | * Blue Mage sprite fix | + | * [https://www.ff6hacking.com/ff5wiki/images/0/0c/Bartz%27s_Blue_Mage_attack_animation.7z Blue Mage sprite fix] ''(Grond)'', Bartz' Sprite for Blue Mage unarmed attack is fixed. |
− | * Galuf's Mimic sprite set | + | * [https://www.ff6hacking.com/ff5wiki/images/a/ad/Galuf%27s_Mimic_sprite.7z Galuf's Mimic sprite set] ''(Grond)'', Gives Galuf Sprites for Mime Job. |
'''Jorgur''' | '''Jorgur''' | ||
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* Final Fantasy V: Ancient Cave | * Final Fantasy V: Ancient Cave | ||
+ | '''magicpants29''' | ||
+ | * [https://www.ff6hacking.com/ff5wiki/images/6/6f/FFVA_Portrait_Hack.zip Portrait Hack (GBA)] | ||
+ | |||
+ | '''BerikXardas''' | ||
+ | * [https://www.ff6hacking.com/ff5wiki/images/4/4b/Landing_fix.7z Landing fix] ''(BerikXardas)'', You cannot lose your Chocobos / Vehicles on World 3 anymore by landing on a wrong spot. The properties of some tiles have been changed, but some new ones were created for Elder Forest - so this might be incompatible to mods which also changed properties of tiles! | ||
+ | |||
+ | '''1337 Sk3tch3r''' | ||
+ | * [https://www.ff6hacking.com/ff5wiki/images/b/b5/GalufGaffe.7z Two Galufs] ''(1337 Sk3tch3r)'', Galuf cannot be the "Leader" in the scene after the collapse of Barrier Tower anymore. | ||
---- | ---- |
Latest revision as of 07:12, 23 April 2024
Contents
Documentation
ROM Map
- SNES ROM Map (wiki format)
- SNES ROM Map (xls format)
- GBA ROM Map
RAM Map
- SNES RAM Map (wiki format)
- SNES RAM Map (samurai goroh)
- SNES RAM Map (InstructrTrepe) 2004
Disassembly
- ALL (J) (everything8215) Excellent disassembly of pretty much ALL code, 2022
- ALL (J) (Squall_FF8) Extended commentary on everything8215 disassembly, 2022
- Bank C0 (Lenophis)
- Bank C0 (Leet Sketcher) New very well commented work. Almost 50% is done, 2022
- Bank C0 (noisecross) Section of C0 responsible for speech, 2013
- Bank C1 (J) (noisecross) Excellent disassembly with comments and blocks, v0.6, 2014
- Bank C2 - map (InstructrTrepe) 2004
- Bank C2 (InstructrTrepe) 2004
- Bank C2 (J) (Shingo Endo) Japanese comments for Japan version
- Bank C2 (Modoh) Battle logic code fully labeled and ready for reassembly, 2024
- Bank C3 (Lenophis)
- Bank C4 (Lenophis)
- Bank E0 (Lenophis)
SPC Engine
- SPC ROM Map (m06), 2019
- SPC Disassembly (m06), 2019
- Final Fantasy 5 BRR Samples (madsiur), All about BRR samples, v1.0, 2018
- Square's SPC Core A document about different revisions of used SPC core
- Anomie's SPC700 Doc (Anomie), 2009
Tutorials
- Monster Graphics (Squall_FF8) A detail description of SNES monster graphics, v1.1, 2019
- Money (Squall_FF8) A detail description of internals of FF5 money (GIL), v1.1, 2016
- SNES PPU Tutorial (Squall_FF8), In depth explanation of SNES PPU primitives, v1.0, 2017
- Spell Customization (Praetarius5018) (SNES), 2019
- Super NES Features (Retro Game Mechanics Explained), Video Tutorial - excellent well explained, 2016-2019
Sources
- Reverse engineer FFV
- Square's SNES sequence and instrument format (AKAO/SUZUKI)
- FF6Tools
- SNES-SRM-Checksum-Fix
- noiSNESs_Brr_Finder (noisecross) Rips BRR data form any file containg it
- FF5Reader (Birdulon) Python visualizer of FF5 graphical elements, 2018
Wikis
- DataCrystal
- ffbin wiki (Japanese) Excellent resource. Short info for other FF titles.
- Shingo Endo's site
- The Cutting Room Floor All about what stayed hidden in the game
- SFC Development Wiki Great wiki for SNES, it even has a section for FF5
Sprite Resources
- Videogame Sprites Focuses on sprites for characters, NPC & monsters
- The Spriter's Resource (SNES) All-around sprites, great site
- The Spriter's Resource (GBA) Only includes some of the GBA exclusives
- The Spriter's Resource (Mobile) Check under 'Characters: Final Fantasy V'
- The Video Game Atlas Maps of the game
- RPG Legion All monsters graphics
- Final Fantasy Wiki So many ...
Other
- FFV Algorithms and Stats (J. L. Tseng aka InstructrTrepe), v2.6, 2004
- SlickProdution archive in Wayback Machine
- FFV Save Format (MottZilla), v1.2, 2012
- FFV Bugs and Glitches
- Glossary, Vocabulary, Jargon, etc.
- FFV compression methods (noisecross), v1.0, 2015
- Title screen (noisecross), v1.0, 2015
- Menu drawing data (noisecross), v1.0, 2015
- Treasures (noisecross), v1.0, 2015
- Locations (noisecross), v0.6, 2019
- Map Description (noisecross), 2018
- Script Events (LightPhoenix)
- Weapon Animation Guide (LightPhoenix), Initial research, v0.1
- Spell Animation Guide (LightPhoenix), v0.85
- Menu Guide (LightPhoenix)
- Timers (LightPhoenix)
- x0_000 Notes (x0_000) Extensive notes on GBA version
- FFV Bugs and Glitches (Japanese) (ffdic)
- Inu's Sandbox (Japanese)
- ff5aki's blog (Japanese), creator of Final Fantasy V: Ancient Cave
- s8fp98fd5k's blog (Japanese), creator of FF5r
- ReadMe Translated by Xardas (Inu)
- Ff5_core Translated by Xardas (Inu)
- Ff5_core_config Translated by Xardas (Inu)
- 65C816 Opcodes (Bruce Clark) Excellent reference for 65C816
- 65C02 Sheet (Oleg Imanilov) Excellent sheet-reference for 65C026
- ASM80 (Martin Malý) Amazing Web based IDE for cross assembly - 8080, 8085, Z80 and 6502 families, includes 65C816
Utility
- FF6Tools (Everything) Excellent new multi FF editor, web based for Mac OS, 2019
- Final Fantasy V Editor (samurai goroh) A multi-purpose ROM editor, v1.2.2, 2010
- Final Fantasy 5 Multi Editor (JCE3000GT) This lets you edit many of the things, 2003
- Final Fantasy V Editor (Greiga Master) GBA editor for monsters, battles, items, jobs, v1.0, 2013
- Final Fantasy V Advance Editor (Benjamin Popp) Editing of job, stats experience, v1.0, 2009
- Map Editor (noisecross), Excellent map editor with lot of info, v0.87, 2016
- Text Editor (noisecross), Text editor with many functions and patches, v1.07, 2024
- SNES Sound Editor (noisecross), Sound Editor, v0.9, 2019
- Text Editor (Spanish) Butz Klauser, Text editor in Spanish from Dark Devils Translations, v1? 2008
- Final Fantasy V (PC) Save Editor chenixga, A save editor for the PC version of the game, which was released on Steam. v1, 2016?
- FFV Viewer (Squall_FF8) Viewer for both SNES and GBA versions, v7.1, 2016
- Damage Calculator (Japanese) cheap, v1?
- SNES-SRM-Checksum-Fix (m06), Python script to fix malicious SNES SRM save files, 2018
- vSNES (creaothceann aka illegal eagle) Save-state editor. Excellent for hacking, v2.91, 2006
- Animated PNG Assembler Small but handy tool to make Animated PNG, v2.9
Patches
- English Translation (RPGe), v1.1, 1998
- Void Divergence (Praetarius5018), Chrono Cross meets Bravely Default in this re-imagination of Final Fantasy 5, v1.500, 2019-10-26
InstructrTrepe
- Knife fix
- Power Drink fix (InstructrTrepe), Power Drink will increase Attack Power as intended.
- Observe fix (InstructrTrepe), The Observe command will now display the Enemy's weakness.
- Kiss of Blessing fix (InstructrTrepe), Kiss of Blessing will no longer ignore Berserk immunity.
- Fractional M (InstructrTrepe), The Multiplier can now be a rational number.
Grond
- Blue Mage sprite fix (Grond), Bartz' Sprite for Blue Mage unarmed attack is fixed.
- Galuf's Mimic sprite set (Grond), Gives Galuf Sprites for Mime Job.
Jorgur
- Knife fix
- Un-Berserker
- Original Icons
JCE3000GT
- Final Fantasy 5 Xpert
- Final Fantasy 5 EasyType
Tzepish
- Final Fantasy 5 Spoof
Spooniest
- Final Fantasy V - Legend of the Crystals
STARWIN
- Final Fantasy V coop controller sharing hack
HatZen08
- Three Slots
- Final Fantasy 5 - Strategic Battle
Sky Render
- Ancient Cave English Translation
s8fp98fd5k
- FF5r
ff5aki
- Final Fantasy V: Ancient Cave
magicpants29
BerikXardas
- Landing fix (BerikXardas), You cannot lose your Chocobos / Vehicles on World 3 anymore by landing on a wrong spot. The properties of some tiles have been changed, but some new ones were created for Elder Forest - so this might be incompatible to mods which also changed properties of tiles!
1337 Sk3tch3r
- Two Galufs (1337 Sk3tch3r), Galuf cannot be the "Leader" in the scene after the collapse of Barrier Tower anymore.
Admins: