ff6pr:event

Event script are located in each map foler/subfolders in FINAL FANTASY VI_Data\StreamingAssets\Assets\GameAssets\Serial\Res\Map. Each map folder has a package.json file with in it one or many map element(s). Each map element has a script element with in it the relative path and asset name of each event script.

Event Mnemonic Name Description
AddAirShipFlightAltitudeChangeTask
AddAirShipMoveTask
AddAirShipRotateChangeTask
AddAirshipUpDownMoveTask
AddCondition
AddTelepoCache
AssignMoveRoute
AutoSave
BackdropColor
Blank
Branch
BranchByCharacter
BranchByLeader
BranchByNumOfMember
BranchByPlayerDirection
Calc
Call
ChangeGpsData
ChangeMap
ChangeMapRenderArea
ChangePartySlot
ChangeScript
ChangeScriptAtOnTrigger
ChangeView
ColorFade
CueAnim
Encount
EncountBoss
ExecPuppet
Exit
FadeIn
FadeOut
FinishPuppet
FinishTimer
Flash
GetItem
GoToTitle
Hide
HideMob
HidePlayer
InvalidateTelepo
Jump
Lerp
LoadSE
LookAt
LoseVehicle
Move
MoveBirdView
MoveTo
Msg Display a dialogue caption
MsgClose
MsgFinishWait
Nop
OnTheVehicle
OpenSaveWindow
OrganizePartySlot
Orient
PauseBGM
PauseEnvSe
PitchEnvSe
PlayAnim
PlayBGM
PlayEnvSe
PlaySE
ReadyBGM
RecoveryHP
RecoveryMP
RemoveCondition
RemoveGil
RemoveItem
RemoveTelepoCache
ReplayBgm
ResetAnimOnlyJockey
ResetFlag
RestoreMob
Return
RideVehicleNPC
Route
ScreenEffect
Select
SetAnimOnlyJockey
SetEntities
SetFlag
SetGilTag
SetPos
SetPuppet
SetRandomValue
SetTimer
SetVehicle
SetVolume
Shake
Show
ShowHelpAndExit
ShowMapTitle
ShowPlayer
StartAirShipAutoManipulate
StopBGM
StopEnvSe
StopSE
SubtractionHP
SwitchVehicleActive
SyncBGM
SyncSE
SysCall
Tag
TreasureBox
Wait
Water
  • ff6pr/event.txt
  • Last modified: 2 years ago
  • by madsiur