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ff3:ff3us:tutorial:splashscreen [2018/04/06 01:03] madsiur [Using snesgfx262] |
ff3:ff3us:tutorial:splashscreen [2019/02/12 11:17] (current) |
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- a hex editor (optional, as an example {{rh: | - a hex editor (optional, as an example {{rh: | ||
- an IPS patching utility (optional, as an example {{rh: | - an IPS patching utility (optional, as an example {{rh: | ||
+ | - an expanded FF6 ROM (32Mbit is enough) | ||
==== Preparing the Image ==== | ==== Preparing the Image ==== | ||
Line 27: | Line 28: | ||
</ | </ | ||
- | This will generate 3 files: tiles.bin, palette.bin and map.bin. You can now skip next section and continue after. | + | This will generate 3 files: tiles.bin, palette.bin and map.bin. Alternatively, |
==== Using snesgfx262 ==== | ==== Using snesgfx262 ==== | ||
Line 51: | Line 52: | ||
</ | </ | ||
+ | Alternatively, | ||
+ | |||
+ | ==== Removing the white FF3us logo ==== | ||
+ | If you want to remove this logo, you can simply remeove the JSR here: | ||
+ | < | ||
+ | 7E/ | ||
+ | </ | ||
+ | |||
+ | If you have a vanilla $C2 compressed block, no need to decompress and recompress it, the 3 bytes are directly accessible: | ||
+ | {{ff3: | ||
+ | |||
+ | A patch is available for this small hack in the archive you are supposed to have downloaded. A patch for the splash screen use in this tutorial is also available.\\ | ||
+ | |||
+ | That is all for this tutorial! |