ff3:ff3us:patches:patchmap

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This page is made to document patch conflicts and space used by FF3us patches applied on a headerless 1.0 ROM.

Mandatory fields:

  • Offsets (beginning and ending)
  • Free (whether the modified by range is in free space or not)
  • Patch Type (there can be more than one)
  • Patch Name (link optional)

Patch Type:

  • B = Bugfix
  • I = Improvement / Customization
  • G = Graphic
  • T = Text
  • A = Assembly
  • E = Event
  • O = Other
Offset Beg Offset End Free Name Type Description
Offset Beg Offset End Free Name Type Description
Offset Beg Offset End Free Name Type Description
C22DDC C22DE0 Y Ignore Freeze for Monsters I, A JSR to New Function + Freeze into position
C245C1 C245CA N Muddle/Smoke Bomb Fix B, A Muddle - Clear
C2A65A C2A660 Y Ignore Freeze for Monsters I, A New Function
Offset Beg Offset End Free Name Type Description
C32A40 C32A42 N Frozen Terra Fix B, A JSR to new code
C3FFA9 C3FFBA Y Frozen Terra Fix B, A Object Data reset loop ($0867-$1068)
Offset Beg Offset End Free Name Type Description
Offset Beg Offset End Free Name Type Description
CAC4C0 CAC4C3 N Opened Eyes Terra Fix (ALT) B, E Subroutine $D1F9ED call
CAC512 CAC515 N Opened Eyes Terra Fix (ALT) B, E Subroutine $D1F9E4 call
CAF004 CAF010 N Opened Eyes Terra Fix B, E Map $E2 and $E8 entrance events
CBD2D8 CBD2D8 N Wrong Way Idiot! B, E
CC0922 CC0922 N Wrong Way Idiot! B, E
D1F9D0 D1F9E3 N Opened Eyes Terra Fix B, E Relocated code, set eyes closed
D1F9E4 D1F9F5 N Opened Eyes Terra Fix (ALT) B, E Set eyes opened / closed
Offset Beg Offset End Free Name Type Description
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