ff3:ff3us:doc:asm:ram:field_ram

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
ff3:ff3us:doc:asm:ram:field_ram [2021/04/24 07:33]
snaphat [$0000-$00FF: Field Direct Page]
ff3:ff3us:doc:asm:ram:field_ram [2021/04/24 08:07] (current)
snaphat [$7E/2000-$7F/FFFF Field WRAM]
Line 1276: Line 1276:
   $D940-$D9BF Partial BG3 Map for Horizontal Scrolling (2 x 32 tiles, 2 bytes per 8x8 tile) (first column, second column)   $D940-$D9BF Partial BG3 Map for Horizontal Scrolling (2 x 32 tiles, 2 bytes per 8x8 tile) (first column, second column)
   $D9C0-$DA3F Partial BG1 Map for Vertical Scrolling (2 x 32 tiles, 2 bytes per 8x8 tile)   $D9C0-$DA3F Partial BG1 Map for Vertical Scrolling (2 x 32 tiles, 2 bytes per 8x8 tile)
-  $DA40-$E1BF Partial BG2 Map for Vertical Scrolling (2 x 32 tiles, 2 bytes per 8x8 tile) +  $E1C0-$E23F Partial BG2 Map for Vertical Scrolling (2 x 32 tiles, 2 bytes per 8x8 tile) 
-  $E1C0-$E23F Partial BG3 Map for Vertical Scrolling (2 x 32 tiles, 2 bytes per 8x8 tile)+  $E9C0-$EA3F Partial BG3 Map for Vertical Scrolling (2 x 32 tiles, 2 bytes per 8x8 tile)
   $D9C0-$E1BF BG1 Map for Full Updates (32 x 32 tiles, 2 bytes per 8x8 tile)   $D9C0-$E1BF BG1 Map for Full Updates (32 x 32 tiles, 2 bytes per 8x8 tile)
   $E1C0-$E9BF BG2 Map for Full Updates (32 x 32 tiles, 2 bytes per 8x8 tile)   $E1C0-$E9BF BG2 Map for Full Updates (32 x 32 tiles, 2 bytes per 8x8 tile)
  • ff3/ff3us/doc/asm/ram/field_ram.1619249586.txt.gz
  • Last modified: 3 years ago
  • by snaphat