ff3:ff3us:doc:asm

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
ff3:ff3us:doc:asm [2016/08/14 02:46]
m06
ff3:ff3us:doc:asm [2019/02/12 12:46] (current)
Line 3: Line 3:
 ===== Overview ===== ===== Overview =====
  
-  * [[ff3:ff3us:doc:asm:rom_map|ROM Map]]+  * [[ff3:ff3us:doc:asm:credits|Credits]] 
 +  * **Cartridge Data (ROM)** 
 +      * [[ff3:ff3us:doc:asm:rom_map|ROM Map]]
       * [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]]        * [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] 
-  * [[ff3:ff3us:doc:asm:ram_map|RAM Map]] +      * [[ff3:ff3us:doc:asm:rom_map:unused_caption |Unused Captions]]  
-    * [[ff3:ff3us:doc:asm:sram | SRAM]] +  * **Memory (RAM/SRAM)** 
-  * [[ff3:ff3us:doc:asm:compression | Compression]]+      * [[ff3:ff3us:doc:asm:ram:field_ramField RAM]] 
 +      * [[ff3:ff3us:doc:asm:ram:battle_ram| Battle RAM]] 
 +      * [[ff3:ff3us:doc:asm:ram:menu_ram| Menu RAM]] 
 +      * [[ff3:ff3us:doc:asm:ram:world_ram| World RAM]] 
 +      * [[ff3:ff3us:doc:asm:ram:sound_music_ram| Sound/Music RAM]] 
 +      * [[ff3:ff3us:doc:asm:ram:sram| SRAM]] 
 +  * [[ff3:ff3us:doc:asm:other:compression| Compression]]
   * [[ff3:ff3us:doc:asm:algo:basic| Algorithms]]   * [[ff3:ff3us:doc:asm:algo:basic| Algorithms]]
  
Line 21: Line 29:
  
 ===== Field ===== ===== Field =====
-  * **Field Program (C0) - [[ff3:ff3us:doc:asm:field_ram | Field RAM]]** +  * **Field Program (C0) - [[ff3:ff3us:doc:asm:ram:field_ram| Field RAM]]** 
-  * **Field Events (CA)**  +  * **[[ff3:ff3us:doc:asm:rom_map:field_events|Field Events (CA)]]**  
-    * [[ff3:ff3us:doc:asm:event_codes| Event Commands]]  +    * [[ff3:ff3us:doc:asm:codes:event_codes| Event Commands]]  
-    * [[ff3:ff3us:doc:asm:movement_codes| Movement Action Commands]]+    * [[ff3:ff3us:doc:asm:codes:movement_codes| Movement Action Commands]]
   * **Field Text (CD)** ([[ff3:ff3us:doc:asm:fmt:dialogue_dte |Field DTE]])   * **Field Text (CD)** ([[ff3:ff3us:doc:asm:fmt:dialogue_dte |Field DTE]])
  
Line 31: Line 39:
     * [[ff3:ff3us:doc:asm:fmt:map_propriety | Location Properties]]     * [[ff3:ff3us:doc:asm:fmt:map_propriety | Location Properties]]
       * [[ff3:ff3us:doc:asm:fmt:map_tile_properties | Location Tile Properties]]        * [[ff3:ff3us:doc:asm:fmt:map_tile_properties | Location Tile Properties]] 
-      * [[ff3:ff3us:doc:asm:map_tile_sets | Location Tilesets]]+      * [[ff3:ff3us:doc:asm:fmt:map_tile_sets| Location Tilesets]] 
 +      * [[ff3:ff3us:doc:asm:fmt:bg3_graphics| BG3 Graphics]]
       * [[ff3:ff3us:doc:asm:fmt:map_animation_data | BG1/BG2 Animation Data]]        * [[ff3:ff3us:doc:asm:fmt:map_animation_data | BG1/BG2 Animation Data]] 
       * [[ff3:ff3us:doc:asm:fmt:bg3_animation_data | BG3 Animation Data]]        * [[ff3:ff3us:doc:asm:fmt:bg3_animation_data | BG3 Animation Data]] 
       * [[ff3:ff3us:doc:asm:fmt:palette_animation_data | Palette Animation Data]]       * [[ff3:ff3us:doc:asm:fmt:palette_animation_data | Palette Animation Data]]
-    * [[ff3:ff3us:doc:asm:fmt:entrance_trigger | Entrance Event]]+    * [[ff3:ff3us:doc:asm:fmt:entrance_event | Entrance Event]]
     * [[ff3:ff3us:doc:asm:fmt:event_trigger | Event Triggers]]     * [[ff3:ff3us:doc:asm:fmt:event_trigger | Event Triggers]]
-    * [[ff3:ff3us:doc:asm:fmt:npc | NPCs]] <sub>([[ff3:ff3us:doc:asm:list:actorsprites | Actor Sprites]])</sub>+    * [[ff3:ff3us:doc:asm:fmt:npc | NPCs]] <sub>([[ff3:ff3us:doc:asm:list:actorsprites |Actor Sprites]])</sub>
     * [[ff3:ff3us:doc:asm:fmt:chest | Chests]]     * [[ff3:ff3us:doc:asm:fmt:chest | Chests]]
     * [[ff3:ff3us:doc:asm:fmt:warp | Exits]]     * [[ff3:ff3us:doc:asm:fmt:warp | Exits]]
  
 ===== Battle ===== ===== Battle =====
-  * **Battle Graphics Program (C1) - Battle Program (C2) - [[ff3:ff3us:doc:asm:battle_ram | Battle RAM]]**+  * **Battle Graphics Program (C1) - Battle Program (C2) - [[ff3:ff3us:doc:asm:ram:battle_ram| Battle RAM]]**
   * **[[ff3:ff3us:doc:asm:rom_map:battle_events | Battle Events (D0)]]**   * **[[ff3:ff3us:doc:asm:rom_map:battle_events | Battle Events (D0)]]**
-    * [[ff3:ff3us:doc:asm:battle_event_codes| Battle Event Commands]]  +    * [[ff3:ff3us:doc:asm:codes:battle_event_codes| Battle Event Commands]]  
-    * [[ff3:ff3us:doc:asm:battle_animation_script| Battle Animation Script Commands]]+    * [[ff3:ff3us:doc:asm:codes:battle_animation_script| Battle Animation Script Commands]]
   * ** Battle Text** ([[ff3:ff3us:doc:asm:dte:battle |Battle DTE]] - [[ff3:ff3us:doc:asm:dte:mp_needed | MP Needed DTE]])   * ** Battle Text** ([[ff3:ff3us:doc:asm:dte:battle |Battle DTE]] - [[ff3:ff3us:doc:asm:dte:mp_needed | MP Needed DTE]])
  
Line 61: Line 70:
     * [[ff3:ff3us:doc:asm:fmt:attack_animation_data | Attack Animation Data]]     * [[ff3:ff3us:doc:asm:fmt:attack_animation_data | Attack Animation Data]]
     * [[ff3:ff3us:doc:asm:fmt:attack_graphics_data | Attack Graphics Data]]     * [[ff3:ff3us:doc:asm:fmt:attack_graphics_data | Attack Graphics Data]]
 +    * [[ff3:ff3us:doc:asm:fmt:attack_special_effect | Spell & Item Special Effects]]
  
 ===== Menu ===== ===== Menu =====
-  * **Menu Program (C3) - [[ff3:ff3us:doc:asm:menu_ram | Menu RAM]]**+  * **Menu Program (C3) - [[ff3:ff3us:doc:asm:ram:menu_ram| Menu RAM]]**
   * **Menu Text** ([[ff3:ff3us:doc:asm:fmt:menu_dte |Menu DTE]] - [[ff3:ff3us:doc:asm:dte:menu_descriptions | Menu Descriptions DTE]])   * **Menu Text** ([[ff3:ff3us:doc:asm:fmt:menu_dte |Menu DTE]] - [[ff3:ff3us:doc:asm:dte:menu_descriptions | Menu Descriptions DTE]])
  
Line 71: Line 81:
  
 ===== World ===== ===== World =====
-  * **World Program (EE) - [[ff3:ff3us:doc:asm:world_ram | World RAM]]**+  * **World Program (EE) - [[ff3:ff3us:doc:asm:ram:world_ram| World RAM]]**
   * **World Map Events in Field Events (CA)**   * **World Map Events in Field Events (CA)**
-    * [[ff3:ff3us:doc:asm:overworld_character_script | Overworld Character Script Commands]] +    * [[ff3:ff3us:doc:asm:codes:overworld_character_script| Overworld Character Script Commands]] 
-    * [[ff3:ff3us:doc:asm:overworld_vehicle_script| Overworld Vehicle Script Commands]]+    * [[ff3:ff3us:doc:asm:codes:overworld_vehicle_script| Overworld Vehicle Script Commands]]
  
   * [[ff3:ff3us:doc:asm:fmt:world_map_tile_properties | World Map Tile Properties]]   * [[ff3:ff3us:doc:asm:fmt:world_map_tile_properties | World Map Tile Properties]]
  
 ===== Sound/Music ===== ===== Sound/Music =====
-  * **Sound/Music Program (C5) - [[ff3:ff3us:doc:asm:sound_music_ram | Sound/Music RAM]]**+  * **Sound/Music Program (C5) - [[ff3:ff3us:doc:asm:ram:sound_music_ram| Sound/Music RAM]]**
  
   * [[ff3:ff3us:doc:asm:list:music | Music Tracks]]   * [[ff3:ff3us:doc:asm:list:music | Music Tracks]]
-    * SPC Data ([[ff3:ff3us:doc:asm:music_codes|Music Commands]])+    * SPC Data ([[ff3:ff3us:doc:asm:codes:music_codes|Music Commands]])
     * [[ff3:ff3us:doc:asm:fmt:instrument_sets | Instrument Sets]]     * [[ff3:ff3us:doc:asm:fmt:instrument_sets | Instrument Sets]]
       * [[ff3:ff3us:doc:asm:list:instruments | Instruments]]       * [[ff3:ff3us:doc:asm:list:instruments | Instruments]]
   * [[ff3:ff3us:doc:asm:list:sfx | Sound Effects]]   * [[ff3:ff3us:doc:asm:list:sfx | Sound Effects]]
  
-===== Acknowledgments ===== 
  
-Before this wiki was started most of the information was already documented in various text files scattered around the web. To pay tribute to those who originally discovered the data we have set up a [[ff3:ff3us:doc:asm:thanks | thank you]] page 
  • ff3/ff3us/doc/asm.1471142771.txt.gz
  • Last modified: 5 years ago
  • (external edit)