ff3:ff3us:doc:asm

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ff3:ff3us:doc:asm [2016/03/07 01:19]
m06 [Indexing]
ff3:ff3us:doc:asm [2019/02/12 12:46] (current)
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 ===== Overview ===== ===== Overview =====
-FIXME 
  
-===== ROM & RAM maps ===== +  * [[ff3:ff3us:doc:asm:credits|Credits]] 
-:?description... +  * **Cartridge Data (ROM)** 
-  * [[ff3:ff3us:doc:asm:rom_map|ROM Map]] +      * [[ff3:ff3us:doc:asm:rom_map|ROM Map]] 
-  * [[ff3:ff3us:doc:asm:ram_map|RAM Map]]+      * [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]]  
 +      * [[ff3:ff3us:doc:asm:rom_map:unused_caption |Unused Captions]]  
 +  * **Memory (RAM/SRAM)** 
 +      * [[ff3:ff3us:doc:asm:ram:field_ramField RAM]] 
 +      * [[ff3:ff3us:doc:asm:ram:battle_ram| Battle RAM]] 
 +      * [[ff3:ff3us:doc:asm:ram:menu_ram| Menu RAM]] 
 +      * [[ff3:ff3us:doc:asm:ram:world_ram| World RAM]] 
 +      * [[ff3:ff3us:doc:asm:ram:sound_music_ram| Sound/Music RAM]] 
 +      * [[ff3:ff3us:doc:asm:ram:sram| SRAM]] 
 +  * [[ff3:ff3us:doc:asm:other:compression| Compression]] 
 +  * [[ff3:ff3us:doc:asm:algo:basic| Algorithms]]
  
-===== Formats =====+===== Player ===== 
 +Player data is used in the Field, Battle and Menu programs.
  
-  * [[ff3:ff3us:doc:asm:fmt:actor_startup | Actors Start Up]] +  * Characters given to the player throughout the game are initialized with [[ff3:ff3us:doc:asm:fmt:actor_startup | Character Start Up Stats]]. 
-  * [[ff3:ff3us:doc:asm:fmt:chest Chests]] +  * [[ff3:ff3us:doc:asm:list:items | Items]] ([[ff3:ff3us:doc:asm:fmt:items |Item Data]]) are objects of quantity aquired ingame. 
-  * [[ff3:ff3us:doc:asm:fmt:event_trigger Event Triggers]] +  * [[ff3:ff3us:doc:asm:list:spells | Spells]] ([[ff3:ff3us:doc:asm:fmt:spell_data |Spell Data]]) and [[ff3:ff3us:doc:asm:list:battlecommands | Battle Commands]] ([[ff3:ff3us:doc:asm:fmt:battle_command_data |Battle Command Data]]) are abilities learned by characters in the game. 
-  * [[ff3:ff3us:doc:asm:fmt:items | Items]] + 
-  * [[ff3:ff3us:doc:asm:fmt:map_propriety | Map Properties]] +  * Spell learning happens with [[ff3:ff3us:doc:asm:fmt:espers | Esper Data]] or [[ff3:ff3us:doc:asm:natural_spell_learning | Natural Spell Learning]]. Spell learning is also available through equipment (items). 
-  * [[ff3:ff3us:doc:asm:fmt:monster_formation_flags Monster Formation Flags]] +  * Some game mechanics such as [[ff3:ff3us:doc:asm:list:condition_effects Condition Effects]] and Elements have a fixed format. They can be associated with Items, Spells, Monsters or Characters. 
-  * [[ff3:ff3us:doc:asm:fmt:npc NPCs]] + 
-  * [[ff3:ff3us:doc:asm:fmt:warp Warp Triggers]] +===== Field ===== 
-  * [[ff3:ff3us:doc:asm:fmt:map_animation_data | Map Animation Data]] +  * **Field Program (C0) - [[ff3:ff3us:doc:asm:ram:field_ram| Field RAM]]** 
-  * [[ff3:ff3us:doc:asm:fmt:bg3_animation_data | BG3 Animation Data]] +  * **[[ff3:ff3us:doc:asm:rom_map:field_events|Field Events (CA)]]**  
-  * [[ff3:ff3us:doc:asm:fmt:palette_animation_data | Palette Animation Data]] +    * [[ff3:ff3us:doc:asm:codes:event_codes| Event Commands]]  
-  * [[ff3:ff3us:doc:asm:fmt:spell_data | Spell Data]]+    * [[ff3:ff3us:doc:asm:codes:movement_codes| Movement Action Commands]] 
 +  * **Field Text (CD)** ([[ff3:ff3us:doc:asm:fmt:dialogue_dte |Field DTE]]) 
 + 
 + 
 +  * [[ff3:ff3us:doc:asm:list:maps | Locations]] 
 +    * [[ff3:ff3us:doc:asm:fmt:map_propriety | Location Properties]] 
 +      * [[ff3:ff3us:doc:asm:fmt:map_tile_properties Location Tile Properties]]  
 +      * [[ff3:ff3us:doc:asm:fmt:map_tile_setsLocation Tilesets]] 
 +      * [[ff3:ff3us:doc:asm:fmt:bg3_graphicsBG3 Graphics]] 
 +      * [[ff3:ff3us:doc:asm:fmt:map_animation_data | BG1/BG2 Animation Data]]  
 +      * [[ff3:ff3us:doc:asm:fmt:bg3_animation_data | BG3 Animation Data]]  
 +      * [[ff3:ff3us:doc:asm:fmt:palette_animation_data | Palette Animation Data]] 
 +    * [[ff3:ff3us:doc:asm:fmt:entrance_event | Entrance Event]] 
 +    * [[ff3:ff3us:doc:asm:fmt:event_trigger | Event Triggers]] 
 +    * [[ff3:ff3us:doc:asm:fmt:npc | NPCs]] <sub>([[ff3:ff3us:doc:asm:list:actorsprites |Actor Sprites]])</sub> 
 +    * [[ff3:ff3us:doc:asm:fmt:chest | Chests]] 
 +    * [[ff3:ff3us:doc:asm:fmt:warp | Exits]] 
 + 
 +===== Battle ===== 
 +  * **Battle Graphics Program (C1) - Battle Program (C2) - [[ff3:ff3us:doc:asm:ram:battle_ram| Battle RAM]]** 
 +  * **[[ff3:ff3us:doc:asm:rom_map:battle_events | Battle Events (D0)]]** 
 +    * [[ff3:ff3us:doc:asm:codes:battle_event_codes| Battle Event Commands]]  
 +    * [[ff3:ff3us:doc:asm:codes:battle_animation_script| Battle Animation Script Commands]] 
 +  * ** Battle Text** ([[ff3:ff3us:doc:asm:dte:battle |Battle DTE]] - [[ff3:ff3us:doc:asm:dte:mp_needed | MP Needed DTE]]) 
 + 
 +  * [[ff3:ff3us:doc:asm:list:battle_backgrounds | Battle Backgrounds]] 
 +  * [[ff3:ff3us:doc:asm:list:battle_formations | Battle Packs]] 
 +    * [[ff3:ff3us:doc:asm:fmt:battle_data | Battle Formation]] 
 +      * [[ff3:ff3us:doc:asm:fmt:monster_formation_flags | Battle Flags]] 
 +        * [[ff3:ff3us:doc:asm:fmt:character_ai_data | Character AI Data]] 
 +      * [[ff3:ff3us:doc:asm:list:monsters |Monsters]] 
 +        * [[ff3:ff3us:doc:asm:fmt:monster_graphics_data | Monster/Esper Graphics Data]] 
 +        * [[ff3:ff3us:doc:asm:fmt:monster_data | Monster Stats]] 
 +        * [[ff3:ff3us:doc:asm:fmt:drop_steal | Monster Items Stolen and Dropped]]  
 + 
 +  * Spells in battle: 
 +    * [[ff3:ff3us:doc:asm:fmt:attack_animation_data | Attack Animation Data]] 
 +    * [[ff3:ff3us:doc:asm:fmt:attack_graphics_data | Attack Graphics Data]] 
 +    * [[ff3:ff3us:doc:asm:fmt:attack_special_effect | Spell & Item Special Effects]] 
 + 
 +===== Menu ===== 
 +  * **Menu Program (C3) - [[ff3:ff3us:doc:asm:ram:menu_ram| Menu RAM]]** 
 +  * **Menu Text** ([[ff3:ff3us:doc:asm:fmt:menu_dte |Menu DTE]] - [[ff3:ff3us:doc:asm:dte:menu_descriptions | Menu Descriptions DTE]]) 
 + 
 +  * [[ff3:ff3us:doc:asm:fmt:colosseum_data | Colosseum Data]]
   * [[ff3:ff3us:doc:asm:fmt:shop_data | Shop Data]]   * [[ff3:ff3us:doc:asm:fmt:shop_data | Shop Data]]
-  * [[ff3:ff3us:doc:asm:fmt:monster_data Monster Data]] +  * [[ff3:ff3us:doc:asm:list:rare_items Rare Items]] 
-  * [[ff3:ff3us:doc:asm:fmt:battle_data Battle Data]] + 
-  [[ff3:ff3us:doc:asm:fmt:battle_command_data | Battle Command Data]] +===== World ===== 
-  * [[ff3:ff3us:doc:asm:fmt:attack_animation_data | Attack Animation Data]] +  * **World Program (EE) - [[ff3:ff3us:doc:asm:ram:world_ramWorld RAM]]** 
-  * [[ff3:ff3us:doc:asm:fmt:character_ai_data | Character AI Data]] +  * **World Map Events in Field Events (CA)** 
-  * [[ff3:ff3us:doc:asm:fmt:monster_graphics_data Monster/Esper Graphics Data]] +    * [[ff3:ff3us:doc:asm:codes:overworld_character_scriptOverworld Character Script Commands]] 
-  * [[ff3:ff3us:doc:asm:fmt:attack_graphics_data | Attack Graphics Data]] +    * [[ff3:ff3us:doc:asm:codes:overworld_vehicle_scriptOverworld Vehicle Script Commands]] 
-  * [[ff3:ff3us:doc:asm:fmt:map_tile_properties | Map Tile Properties]]+
   * [[ff3:ff3us:doc:asm:fmt:world_map_tile_properties | World Map Tile Properties]]   * [[ff3:ff3us:doc:asm:fmt:world_map_tile_properties | World Map Tile Properties]]
  
-===== Indexing =====+===== Sound/Music ===== 
 +  * **Sound/Music Program (C5) - [[ff3:ff3us:doc:asm:ram:sound_music_ram| Sound/Music RAM]]** 
 + 
 +  * [[ff3:ff3us:doc:asm:list:music | Music Tracks]] 
 +    * SPC Data ([[ff3:ff3us:doc:asm:codes:music_codes|Music Commands]]) 
 +    * [[ff3:ff3us:doc:asm:fmt:instrument_sets | Instrument Sets]] 
 +      * [[ff3:ff3us:doc:asm:list:instruments | Instruments]] 
 +  * [[ff3:ff3us:doc:asm:list:sfx | Sound Effects]]
  
-  * [[ff3:ff3us:doc:asm:list:actorsprites | List of Actor Sprites]] 
-  * [[ff3:ff3us:doc:asm:list:items | List of Items]] 
-  * [[ff3:ff3us:doc:asm:list:maps | List of Maps]] 
-  * [[ff3:ff3us:doc:asm:list:spells | List of Spells]] 
-  * [[ff3:ff3us:doc:asm:list:instruments | List of Instruments]] 
-  * [[ff3:ff3us:doc:asm:list:music | List of Music Tracks]] 
-  * [[ff3:ff3us:doc:asm:list:sfx | List of Sound Effects]] 
  
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