ff3:ff3us:doc:asm

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ff3:ff3us:doc:asm [2016/02/29 06:45]
madsiur [ROM & RAM maps]
ff3:ff3us:doc:asm [2019/02/12 12:46] (current)
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 ===== Overview ===== ===== Overview =====
-FIXME 
  
-===== ROM & RAM maps ===== +  * [[ff3:ff3us:doc:asm:credits|Credits]] 
-:?description... +  * **Cartridge Data (ROM)** 
-  * [[ff3:ff3us:doc:asm:rom_map|ROM Map]] +      * [[ff3:ff3us:doc:asm:rom_map|ROM Map]] 
-  * [[ff3:ff3us:doc:asm:ram_map|ROM Map]]+      * [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]]  
 +      * [[ff3:ff3us:doc:asm:rom_map:unused_caption |Unused Captions]]  
 +  * **Memory (RAM/SRAM)** 
 +      * [[ff3:ff3us:doc:asm:ram:field_ramField RAM]] 
 +      * [[ff3:ff3us:doc:asm:ram:battle_ram| Battle RAM]] 
 +      * [[ff3:ff3us:doc:asm:ram:menu_ram| Menu RAM]] 
 +      * [[ff3:ff3us:doc:asm:ram:world_ram| World RAM]] 
 +      * [[ff3:ff3us:doc:asm:ram:sound_music_ram| Sound/Music RAM]] 
 +      * [[ff3:ff3us:doc:asm:ram:sram| SRAM]] 
 +  * [[ff3:ff3us:doc:asm:other:compression| Compression]] 
 +  * [[ff3:ff3us:doc:asm:algo:basic| Algorithms]]
  
 +===== Player =====
 +Player data is used in the Field, Battle and Menu programs.
 +
 +  * Characters given to the player throughout the game are initialized with [[ff3:ff3us:doc:asm:fmt:actor_startup | Character Start Up Stats]].
 +  * [[ff3:ff3us:doc:asm:list:items | Items]] ([[ff3:ff3us:doc:asm:fmt:items |Item Data]]) are objects of quantity aquired ingame.
 +  * [[ff3:ff3us:doc:asm:list:spells | Spells]] ([[ff3:ff3us:doc:asm:fmt:spell_data |Spell Data]]) and [[ff3:ff3us:doc:asm:list:battlecommands | Battle Commands]] ([[ff3:ff3us:doc:asm:fmt:battle_command_data |Battle Command Data]]) are abilities learned by characters in the game.
 +
 +  * Spell learning happens with [[ff3:ff3us:doc:asm:fmt:espers | Esper Data]] or [[ff3:ff3us:doc:asm:natural_spell_learning | Natural Spell Learning]]. Spell learning is also available through equipment (items).
 +  * Some game mechanics such as [[ff3:ff3us:doc:asm:list:condition_effects | Condition Effects]] and Elements have a fixed format. They can be associated with Items, Spells, Monsters or Characters.
 +
 +===== Field =====
 +  * **Field Program (C0) - [[ff3:ff3us:doc:asm:ram:field_ram| Field RAM]]**
 +  * **[[ff3:ff3us:doc:asm:rom_map:field_events|Field Events (CA)]]** 
 +    * [[ff3:ff3us:doc:asm:codes:event_codes| Event Commands]] 
 +    * [[ff3:ff3us:doc:asm:codes:movement_codes| Movement Action Commands]]
 +  * **Field Text (CD)** ([[ff3:ff3us:doc:asm:fmt:dialogue_dte |Field DTE]])
 +
 +
 +  * [[ff3:ff3us:doc:asm:list:maps | Locations]]
 +    * [[ff3:ff3us:doc:asm:fmt:map_propriety | Location Properties]]
 +      * [[ff3:ff3us:doc:asm:fmt:map_tile_properties | Location Tile Properties]] 
 +      * [[ff3:ff3us:doc:asm:fmt:map_tile_sets| Location Tilesets]]
 +      * [[ff3:ff3us:doc:asm:fmt:bg3_graphics| BG3 Graphics]]
 +      * [[ff3:ff3us:doc:asm:fmt:map_animation_data | BG1/BG2 Animation Data]] 
 +      * [[ff3:ff3us:doc:asm:fmt:bg3_animation_data | BG3 Animation Data]] 
 +      * [[ff3:ff3us:doc:asm:fmt:palette_animation_data | Palette Animation Data]]
 +    * [[ff3:ff3us:doc:asm:fmt:entrance_event | Entrance Event]]
 +    * [[ff3:ff3us:doc:asm:fmt:event_trigger | Event Triggers]]
 +    * [[ff3:ff3us:doc:asm:fmt:npc | NPCs]] <sub>([[ff3:ff3us:doc:asm:list:actorsprites |Actor Sprites]])</sub>
 +    * [[ff3:ff3us:doc:asm:fmt:chest | Chests]]
 +    * [[ff3:ff3us:doc:asm:fmt:warp | Exits]]
 +
 +===== Battle =====
 +  * **Battle Graphics Program (C1) - Battle Program (C2) - [[ff3:ff3us:doc:asm:ram:battle_ram| Battle RAM]]**
 +  * **[[ff3:ff3us:doc:asm:rom_map:battle_events | Battle Events (D0)]]**
 +    * [[ff3:ff3us:doc:asm:codes:battle_event_codes| Battle Event Commands]] 
 +    * [[ff3:ff3us:doc:asm:codes:battle_animation_script| Battle Animation Script Commands]]
 +  * ** Battle Text** ([[ff3:ff3us:doc:asm:dte:battle |Battle DTE]] - [[ff3:ff3us:doc:asm:dte:mp_needed | MP Needed DTE]])
 +
 +  * [[ff3:ff3us:doc:asm:list:battle_backgrounds | Battle Backgrounds]]
 +  * [[ff3:ff3us:doc:asm:list:battle_formations | Battle Packs]]
 +    * [[ff3:ff3us:doc:asm:fmt:battle_data | Battle Formation]]
 +      * [[ff3:ff3us:doc:asm:fmt:monster_formation_flags | Battle Flags]]
 +        * [[ff3:ff3us:doc:asm:fmt:character_ai_data | Character AI Data]]
 +      * [[ff3:ff3us:doc:asm:list:monsters |Monsters]]
 +        * [[ff3:ff3us:doc:asm:fmt:monster_graphics_data | Monster/Esper Graphics Data]]
 +        * [[ff3:ff3us:doc:asm:fmt:monster_data | Monster Stats]]
 +        * [[ff3:ff3us:doc:asm:fmt:drop_steal | Monster Items Stolen and Dropped]] 
 +
 +  * Spells in battle:
 +    * [[ff3:ff3us:doc:asm:fmt:attack_animation_data | Attack Animation Data]]
 +    * [[ff3:ff3us:doc:asm:fmt:attack_graphics_data | Attack Graphics Data]]
 +    * [[ff3:ff3us:doc:asm:fmt:attack_special_effect | Spell & Item Special Effects]]
 +
 +===== Menu =====
 +  * **Menu Program (C3) - [[ff3:ff3us:doc:asm:ram:menu_ram| Menu RAM]]**
 +  * **Menu Text** ([[ff3:ff3us:doc:asm:fmt:menu_dte |Menu DTE]] - [[ff3:ff3us:doc:asm:dte:menu_descriptions | Menu Descriptions DTE]])
 +
 +  * [[ff3:ff3us:doc:asm:fmt:colosseum_data | Colosseum Data]]
 +  * [[ff3:ff3us:doc:asm:fmt:shop_data | Shop Data]]
 +  * [[ff3:ff3us:doc:asm:list:rare_items | Rare Items]]
 +
 +===== World =====
 +  * **World Program (EE) - [[ff3:ff3us:doc:asm:ram:world_ram| World RAM]]**
 +  * **World Map Events in Field Events (CA)**
 +    * [[ff3:ff3us:doc:asm:codes:overworld_character_script| Overworld Character Script Commands]]
 +    * [[ff3:ff3us:doc:asm:codes:overworld_vehicle_script| Overworld Vehicle Script Commands]]
 +
 +  * [[ff3:ff3us:doc:asm:fmt:world_map_tile_properties | World Map Tile Properties]]
 +
 +===== Sound/Music =====
 +  * **Sound/Music Program (C5) - [[ff3:ff3us:doc:asm:ram:sound_music_ram| Sound/Music RAM]]**
 +
 +  * [[ff3:ff3us:doc:asm:list:music | Music Tracks]]
 +    * SPC Data ([[ff3:ff3us:doc:asm:codes:music_codes|Music Commands]])
 +    * [[ff3:ff3us:doc:asm:fmt:instrument_sets | Instrument Sets]]
 +      * [[ff3:ff3us:doc:asm:list:instruments | Instruments]]
 +  * [[ff3:ff3us:doc:asm:list:sfx | Sound Effects]]
  
  
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