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ff3:ff3us:doc:asm [2017/11/22 04:07] madsiur [Battle] |
ff3:ff3us:doc:asm [2019/02/12 12:46] |
====== Assembly Documentation ====== | |
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===== Overview ===== | |
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* [[ff3:ff3us:doc:asm:credits|Credits]] | |
* **Cartridge Data (ROM)** | |
* [[ff3:ff3us:doc:asm:rom_map|ROM Map]] | |
* [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] | |
* [[ff3:ff3us:doc:asm:rom_map:unused_caption |Unused Captions]] | |
* **Memory (RAM/SRAM)** | |
* [[ff3:ff3us:doc:asm:ram:field_ram| Field RAM]] | |
* [[ff3:ff3us:doc:asm:ram:battle_ram| Battle RAM]] | |
* [[ff3:ff3us:doc:asm:ram:menu_ram| Menu RAM]] | |
* [[ff3:ff3us:doc:asm:ram:world_ram| World RAM]] | |
* [[ff3:ff3us:doc:asm:ram:sound_music_ram| Sound/Music RAM]] | |
* [[ff3:ff3us:doc:asm:ram:sram| SRAM]] | |
* [[ff3:ff3us:doc:asm:other:compression| Compression]] | |
* [[ff3:ff3us:doc:asm:algo:basic| Algorithms]] | |
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===== Player ===== | |
Player data is used in the Field, Battle and Menu programs. | |
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* Characters given to the player throughout the game are initialized with [[ff3:ff3us:doc:asm:fmt:actor_startup | Character Start Up Stats]]. | |
* [[ff3:ff3us:doc:asm:list:items | Items]] ([[ff3:ff3us:doc:asm:fmt:items |Item Data]]) are objects of quantity aquired ingame. | |
* [[ff3:ff3us:doc:asm:list:spells | Spells]] ([[ff3:ff3us:doc:asm:fmt:spell_data |Spell Data]]) and [[ff3:ff3us:doc:asm:list:battlecommands | Battle Commands]] ([[ff3:ff3us:doc:asm:fmt:battle_command_data |Battle Command Data]]) are abilities learned by characters in the game. | |
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* Spell learning happens with [[ff3:ff3us:doc:asm:fmt:espers | Esper Data]] or [[ff3:ff3us:doc:asm:natural_spell_learning | Natural Spell Learning]]. Spell learning is also available through equipment (items). | |
* Some game mechanics such as [[ff3:ff3us:doc:asm:list:condition_effects | Condition Effects]] and Elements have a fixed format. They can be associated with Items, Spells, Monsters or Characters. | |
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===== Field ===== | |
* **Field Program (C0) - [[ff3:ff3us:doc:asm:ram:field_ram| Field RAM]]** | |
* **[[ff3:ff3us:doc:asm:rom_map:field_events|Field Events (CA)]]** | |
* [[ff3:ff3us:doc:asm:codes:event_codes| Event Commands]] | |
* [[ff3:ff3us:doc:asm:codes:movement_codes| Movement Action Commands]] | |
* **Field Text (CD)** ([[ff3:ff3us:doc:asm:fmt:dialogue_dte |Field DTE]]) | |
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* [[ff3:ff3us:doc:asm:list:maps | Locations]] | |
* [[ff3:ff3us:doc:asm:fmt:map_propriety | Location Properties]] | |
* [[ff3:ff3us:doc:asm:fmt:map_tile_properties | Location Tile Properties]] | |
* [[ff3:ff3us:doc:asm:fmt:map_tile_sets| Location Tilesets]] | |
* [[ff3:ff3us:doc:asm:fmt:map_animation_data | BG1/BG2 Animation Data]] | |
* [[ff3:ff3us:doc:asm:fmt:bg3_animation_data | BG3 Animation Data]] | |
* [[ff3:ff3us:doc:asm:fmt:palette_animation_data | Palette Animation Data]] | |
* [[ff3:ff3us:doc:asm:fmt:entrance_event | Entrance Event]] | |
* [[ff3:ff3us:doc:asm:fmt:event_trigger | Event Triggers]] | |
* [[ff3:ff3us:doc:asm:fmt:npc | NPCs]] <sub>([[ff3:ff3us:doc:asm:list:actorsprites |Actor Sprites]])</sub> | |
* [[ff3:ff3us:doc:asm:fmt:chest | Chests]] | |
* [[ff3:ff3us:doc:asm:fmt:warp | Exits]] | |
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===== Battle ===== | |
* **Battle Graphics Program (C1) - Battle Program (C2) - [[ff3:ff3us:doc:asm:ram:battle_ram| Battle RAM]]** | |
* **[[ff3:ff3us:doc:asm:rom_map:battle_events | Battle Events (D0)]]** | |
* [[ff3:ff3us:doc:asm:codes:battle_event_codes| Battle Event Commands]] | |
* [[ff3:ff3us:doc:asm:codes:battle_animation_script| Battle Animation Script Commands]] | |
* ** Battle Text** ([[ff3:ff3us:doc:asm:dte:battle |Battle DTE]] - [[ff3:ff3us:doc:asm:dte:mp_needed | MP Needed DTE]]) | |
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* [[ff3:ff3us:doc:asm:list:battle_backgrounds | Battle Backgrounds]] | |
* [[ff3:ff3us:doc:asm:list:battle_formations | Battle Packs]] | |
* [[ff3:ff3us:doc:asm:fmt:battle_data | Battle Formation]] | |
* [[ff3:ff3us:doc:asm:fmt:monster_formation_flags | Battle Flags]] | |
* [[ff3:ff3us:doc:asm:fmt:character_ai_data | Character AI Data]] | |
* [[ff3:ff3us:doc:asm:list:monsters |Monsters]] | |
* [[ff3:ff3us:doc:asm:fmt:monster_graphics_data | Monster/Esper Graphics Data]] | |
* [[ff3:ff3us:doc:asm:fmt:monster_data | Monster Stats]] | |
* [[ff3:ff3us:doc:asm:fmt:drop_steal | Monster Items Stolen and Dropped]] | |
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* Spells in battle: | |
* [[ff3:ff3us:doc:asm:fmt:attack_animation_data | Attack Animation Data]] | |
* [[ff3:ff3us:doc:asm:fmt:attack_graphics_data | Attack Graphics Data]] | |
* [[ff3:ff3us:doc:asm:fmt:attack_special_effect | Spell & Item Special Effects]] | |
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===== Menu ===== | |
* **Menu Program (C3) - [[ff3:ff3us:doc:asm:ram:menu_ram| Menu RAM]]** | |
* **Menu Text** ([[ff3:ff3us:doc:asm:fmt:menu_dte |Menu DTE]] - [[ff3:ff3us:doc:asm:dte:menu_descriptions | Menu Descriptions DTE]]) | |
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* [[ff3:ff3us:doc:asm:fmt:colosseum_data | Colosseum Data]] | |
* [[ff3:ff3us:doc:asm:fmt:shop_data | Shop Data]] | |
* [[ff3:ff3us:doc:asm:list:rare_items | Rare Items]] | |
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===== World ===== | |
* **World Program (EE) - [[ff3:ff3us:doc:asm:ram:world_ram| World RAM]]** | |
* **World Map Events in Field Events (CA)** | |
* [[ff3:ff3us:doc:asm:codes:overworld_character_script| Overworld Character Script Commands]] | |
* [[ff3:ff3us:doc:asm:codes:overworld_vehicle_script| Overworld Vehicle Script Commands]] | |
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* [[ff3:ff3us:doc:asm:fmt:world_map_tile_properties | World Map Tile Properties]] | |
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===== Sound/Music ===== | |
* **Sound/Music Program (C5) - [[ff3:ff3us:doc:asm:ram:sound_music_ram| Sound/Music RAM]]** | |
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* [[ff3:ff3us:doc:asm:list:music | Music Tracks]] | |
* SPC Data ([[ff3:ff3us:doc:asm:codes:music_codes|Music Commands]]) | |
* [[ff3:ff3us:doc:asm:fmt:instrument_sets | Instrument Sets]] | |
* [[ff3:ff3us:doc:asm:list:instruments | Instruments]] | |
* [[ff3:ff3us:doc:asm:list:sfx | Sound Effects]] | |
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